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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="Oofta" data-source="post: 8789323" data-attributes="member: 6801845"><p>How else are you going to judge quality other than by subjective opinion? You, stating that your opinion is objective and above reproach? The collective opinions of a dozen or so posters on this forum that want change, but frequently completely incompatible change?</p><p></p><p>I argue against changing the game in ways I would not want. That's kind of the point of having an opinion. I also believe that 5E is on the right track for appealing to a wide audience as evidenced by double digit growth for nearly a decade. Maybe I'm wrong about the latter but I don't see why people would want dramatic changes to a game that continues to work for a whole lot of people. The goal of selling a product is to have it grow and make a profit. Why would WOTC not continue doing what has repeatedly exceeded expectation?</p><p></p><p>People keep talking about "quality" as if it even means the same things to all people. I don't think it does. I think different people put value on different <em>qualities</em>. We probably share some qualities that we think are important. Things like does the text have minimal grammatical errors or misspellings, is it reasonably easy to read and follow. Some people probably have qualities that they care about that honestly I don't see as a big deal like how well their index is organized. I don't remember the last time I looked up anything in the index, so that last quality doesn't matter much to me.</p><p></p><p>The qualities I value such as streamlined play and a light touch for out of combat rules may be the opposite qualities someone else wants. But it all comes down to personal preference and what the person wants out of the game. An analogy would be cars. Some people value the qualities of speed and handling over reliability so they buy a BMW. Other people value safety so they buy a Volvo. Some cars don't meet minimum qualities for basic competence like Yugo so they go out of business. Some people buy pickup trucks to go to the mall which I don't understand. </p><p></p><p>No game is going to work for everyone. I empathize with people that can't get the game to work for them but after making suggestions for house rules or 3PP supplements what else is there to say? Agree we should change the game to something I would not want to play? So if you want to discuss specific issues, no problem. But I'm going to continue to state my preferences on what I like and what I believe contributes to the ongoing success of the game based on interactions I've had with people at various tables over the decades.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8789323, member: 6801845"] How else are you going to judge quality other than by subjective opinion? You, stating that your opinion is objective and above reproach? The collective opinions of a dozen or so posters on this forum that want change, but frequently completely incompatible change? I argue against changing the game in ways I would not want. That's kind of the point of having an opinion. I also believe that 5E is on the right track for appealing to a wide audience as evidenced by double digit growth for nearly a decade. Maybe I'm wrong about the latter but I don't see why people would want dramatic changes to a game that continues to work for a whole lot of people. The goal of selling a product is to have it grow and make a profit. Why would WOTC not continue doing what has repeatedly exceeded expectation? People keep talking about "quality" as if it even means the same things to all people. I don't think it does. I think different people put value on different [I]qualities[/I]. We probably share some qualities that we think are important. Things like does the text have minimal grammatical errors or misspellings, is it reasonably easy to read and follow. Some people probably have qualities that they care about that honestly I don't see as a big deal like how well their index is organized. I don't remember the last time I looked up anything in the index, so that last quality doesn't matter much to me. The qualities I value such as streamlined play and a light touch for out of combat rules may be the opposite qualities someone else wants. But it all comes down to personal preference and what the person wants out of the game. An analogy would be cars. Some people value the qualities of speed and handling over reliability so they buy a BMW. Other people value safety so they buy a Volvo. Some cars don't meet minimum qualities for basic competence like Yugo so they go out of business. Some people buy pickup trucks to go to the mall which I don't understand. No game is going to work for everyone. I empathize with people that can't get the game to work for them but after making suggestions for house rules or 3PP supplements what else is there to say? Agree we should change the game to something I would not want to play? So if you want to discuss specific issues, no problem. But I'm going to continue to state my preferences on what I like and what I believe contributes to the ongoing success of the game based on interactions I've had with people at various tables over the decades. [/QUOTE]
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