Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Hethas' Gambit continued [top of rnd 8]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="seasong" data-source="post: 1151589" data-attributes="member: 5137"><p><em>Yeah, 30 minutes late. Meeting ran over.</em></p><p></p><p><strong>Init 32 - Rillos</strong></p><p></p><p>Position unknown.</p><p></p><p><strong>Init 29 - Osirdar</strong></p><p></p><p>Position unknown.</p><p></p><p>Duder, hovering near the top of the force dome, cries out in rage as his tough dwarven skin pales a bit further!</p><p></p><p><strong>Init 23 - Master</strong></p><p></p><p><em>Side note: It's come up a few times, so I want to make a quick statement - my delays around Init 23 are tied strongly to the fact that Master & Blaster's round took around 1700+ words to hash out, and usually involves a lot of double checking. 3.0 rules on grappling are far from clear, and reapersaurus has consistently found new and interesting situations to grapple people in. That's GOOD, but it doesn't lend itself to swift resolution. Once I get past Init 23, things usually go a bit swifter (at least partly because Blaster has managed to reduce the number of characters I have to figure out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</em></p><p></p><p>Master is unseen, and Marius' old tower shield disappears from view as something invisible covers it up. However, the rain pattering off of his force cube moves to (9,73).[/i]</p><p></p><p><strong>Init 23 - Blaster</strong></p><p></p><p>Standing briefly on the slippery force sphere Izad is esconced in, Blaster makes a kind of half-leap, half-fall, splashing and flailing "movement" towards Unth. It's ugly, but it works, and Unth is so confused by the tiger's graceless water ballet that he fails to take advantage of his reach. Taking full advantage of his sudden nearness, Blaster slips a paw behind one of Unth's knees, and the big guy goes down hard... and the tiger takes immediate advantage to attempt to intiate a grapple.</p><p></p><p>Here, however, the tiger finds some immediate frustration... Unth is not quite as strong as Blaster, but he is a better grappler! Blaster fails to close the deal, and though prone, Unth remains free of the entangling claws.</p><p></p><p><em>Note: per the earlier discussion, Blaster does not get the Pounce-full-attack on this, but he does get his rakes on a successful grapple.</em></p><p><em></em></p><p><em>Also, if it wasn't clear, Blaster's flailing about was the combination of a almost-missed Balance check (on the sphere), and an excellent Tumble check (which I've decided is fine to apply to general movement, based on reading the rules).</em></p><p></p><p><strong>Init 22 - Izad</strong></p><p></p><p>Forgotten by Blaster, and invisible through the water, rain and wind, Izad's position is <em>probably</em> known, but his current status is not.</p><p></p><p>Glub glub.</p><p></p><p><strong>Init 22 - Cholestus</strong></p><p></p><p>In a fantastic moment of clarity, Cholestus realizes something: getting pushed through a wall and into the "killing zone" is no fun at all. Chugging two potions in rapid succession like a kegger frat boy, the ugly little man angles his body in the wind like a kite and...</p><p></p><p>...ZOOMS into the sky. Adding the wind's velocity to his own, he soars higher than he could have reached on his own. As he disappears into the cloud cover, you can hear his screams.... "AH! CEILING TOO %&*# CLOSE! AHHHH!"</p><p></p><p>Did he manage to stop himself from slamming into the adamantine roof? Did lightning rolling through the clouds catch him? Just how many hit points does the little guy have to lose, anyway? Time will tell!</p></blockquote><p></p>
[QUOTE="seasong, post: 1151589, member: 5137"] [i]Yeah, 30 minutes late. Meeting ran over.[/i] [b]Init 32 - Rillos[/b] Position unknown. [b]Init 29 - Osirdar[/b] Position unknown. Duder, hovering near the top of the force dome, cries out in rage as his tough dwarven skin pales a bit further! [b]Init 23 - Master[/b] [i]Side note: It's come up a few times, so I want to make a quick statement - my delays around Init 23 are tied strongly to the fact that Master & Blaster's round took around 1700+ words to hash out, and usually involves a lot of double checking. 3.0 rules on grappling are far from clear, and reapersaurus has consistently found new and interesting situations to grapple people in. That's GOOD, but it doesn't lend itself to swift resolution. Once I get past Init 23, things usually go a bit swifter (at least partly because Blaster has managed to reduce the number of characters I have to figure out ;)).[/i] Master is unseen, and Marius' old tower shield disappears from view as something invisible covers it up. However, the rain pattering off of his force cube moves to (9,73).[/i] [b]Init 23 - Blaster[/b] Standing briefly on the slippery force sphere Izad is esconced in, Blaster makes a kind of half-leap, half-fall, splashing and flailing "movement" towards Unth. It's ugly, but it works, and Unth is so confused by the tiger's graceless water ballet that he fails to take advantage of his reach. Taking full advantage of his sudden nearness, Blaster slips a paw behind one of Unth's knees, and the big guy goes down hard... and the tiger takes immediate advantage to attempt to intiate a grapple. Here, however, the tiger finds some immediate frustration... Unth is not quite as strong as Blaster, but he is a better grappler! Blaster fails to close the deal, and though prone, Unth remains free of the entangling claws. [i]Note: per the earlier discussion, Blaster does not get the Pounce-full-attack on this, but he does get his rakes on a successful grapple. Also, if it wasn't clear, Blaster's flailing about was the combination of a almost-missed Balance check (on the sphere), and an excellent Tumble check (which I've decided is fine to apply to general movement, based on reading the rules).[/i] [b]Init 22 - Izad[/b] Forgotten by Blaster, and invisible through the water, rain and wind, Izad's position is [i]probably[/i] known, but his current status is not. Glub glub. [b]Init 22 - Cholestus[/b] In a fantastic moment of clarity, Cholestus realizes something: getting pushed through a wall and into the "killing zone" is no fun at all. Chugging two potions in rapid succession like a kegger frat boy, the ugly little man angles his body in the wind like a kite and... ...ZOOMS into the sky. Adding the wind's velocity to his own, he soars higher than he could have reached on his own. As he disappears into the cloud cover, you can hear his screams.... "AH! CEILING TOO %&*# CLOSE! AHHHH!" Did he manage to stop himself from slamming into the adamantine roof? Did lightning rolling through the clouds catch him? Just how many hit points does the little guy have to lose, anyway? Time will tell! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Hethas' Gambit continued [top of rnd 8]
Top