Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Hethas' Gambit continued [top of rnd 8]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="seasong" data-source="post: 1187414" data-attributes="member: 5137"><p><span style="color: orange"><strong>TOP of ROUND 8</strong></span></p><p></p><p>The fierce winds drop off to a gentle breeze as the heat becomes anything but! Great gouts of steam burst randomly from the ground, the water in both river and lake approach the level of a very comfortable hot spring. The rain continues to pour down, but it falls straight down, rather than riding the wind horizontally, and the fat, heavy drops are very nearly hot to the touch.</p><p></p><p>Throughout the arena, to a height of 30 ft, visibility is cut to 10 ft. Hearing is fine (+4 DC from the sound of rain). Positions will not be posted this round, although I will include some of the humorous noises y'all hear. When posting your actions, please include the exact square you are flying, running, etc., to, and what you will do if your target is no longer there.</p><p></p><p>The storm clouds drop to 150 ft above the arena floor. Visibility inside the storm clouds is 5 ft. No one but Cholestus knows how high they extend. The light level is sufficient to see 60 ft, for those who are not in the pea soup fog.</p><p></p><p>The temperature is not sufficient to do damage to anyone, but each round a Reflex save (DC 15) is required to avoid the steam gouts. Each steam gout does 1d3 fire damage.</p><p></p><p>The water inside Izad's force sphere is unaffected by the temperature change.</p><p></p><p>Over the course of the round, it will become obvious that the heat is continuing to rise, and that the mists are thinning and evaporating. It also seems likely that the clouds will break soon.</p></blockquote><p></p>
[QUOTE="seasong, post: 1187414, member: 5137"] [color=orange][b]TOP of ROUND 8[/b][/color] The fierce winds drop off to a gentle breeze as the heat becomes anything but! Great gouts of steam burst randomly from the ground, the water in both river and lake approach the level of a very comfortable hot spring. The rain continues to pour down, but it falls straight down, rather than riding the wind horizontally, and the fat, heavy drops are very nearly hot to the touch. Throughout the arena, to a height of 30 ft, visibility is cut to 10 ft. Hearing is fine (+4 DC from the sound of rain). Positions will not be posted this round, although I will include some of the humorous noises y'all hear. When posting your actions, please include the exact square you are flying, running, etc., to, and what you will do if your target is no longer there. The storm clouds drop to 150 ft above the arena floor. Visibility inside the storm clouds is 5 ft. No one but Cholestus knows how high they extend. The light level is sufficient to see 60 ft, for those who are not in the pea soup fog. The temperature is not sufficient to do damage to anyone, but each round a Reflex save (DC 15) is required to avoid the steam gouts. Each steam gout does 1d3 fire damage. The water inside Izad's force sphere is unaffected by the temperature change. Over the course of the round, it will become obvious that the heat is continuing to rise, and that the mists are thinning and evaporating. It also seems likely that the clouds will break soon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Hethas' Gambit continued [top of rnd 8]
Top