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Hethas' Gambit continued [top of rnd 8]
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<blockquote data-quote="Jeremy" data-source="post: 1298925" data-attributes="member: 4036"><p>Tairnandon</p><p>Human Sorcerer6/Incantatrix9</p><p>Opposition Divination, Necromancy, Illusion</p><p>sor1</p><p>sor2</p><p>sor3</p><p>sor4</p><p>sor5</p><p>sor6</p><p>inc1</p><p>inc2</p><p>inc3</p><p>inc4</p><p>inc5</p><p>inc6</p><p>inc7</p><p>inc8</p><p>inc9</p><p></p><p>STR 06 (base 06, +00 race, +00 level, +00 enhancement, etc.)</p><p>DEX 12 (base 12, +00 race, +00 level, +00 enhancement, etc.)</p><p>CON 18 (base 16, +00 race, +00 level, +00 enhancement, +2 toad familiar)</p><p>INT 10 (base 10, +00 race, +00 level, +00 enhancement, etc.)</p><p>WIS 10 (base 10, +00 race, +00 level, +00 enhancement, etc.)</p><p>CHA 21 (base 18, +00 race, +03 level, +00 enhancement, etc.)</p><p></p><p>HD 6d4+9d4+60 (120 hp)</p><p>Init +1 (+1 DEX)</p><p>Spd 30'</p><p>BAB +06/+01/+xx (do not use any bonuses on this listing of BAB)</p><p>AC 11 (base 10, +00 size, +00 natural armor, +01 DEX, +00 enhancement, etc.)</p><p> flat-footed: -01 (how much to modify down for flat-footed)</p><p> touch: -00 (how much to modify down for touch)</p><p></p><p>SKILLS</p><p>Concentration +08 (04 ranks, +04 ability, +00 race, +00 synergy, etc.)</p><p>Knowledge (Arcana) +08 (08 ranks, +00 ability, +00 race, +00 synergy, etc.)</p><p>Knowledge (Planes) +08 (08 ranks, +00 ability, +00 race, +00 synergy, etc.)</p><p>Listen +06 (06 ranks, +00 ability, +00 race, +00 synergy, etc.)</p><p>Spellcraft +04 (04 ranks, +00 ability, +00 race, +00 synergy, etc.)</p><p>Spot +09 (09 ranks, +00 ability, +00 race, +00 synergy, etc.)</p><p></p><p>FEATS</p><p>race/1: Cross-class Learning (Knowledge Planes)</p><p>exp/1: Empower Spell</p><p>exp/3: Iron Will</p><p>exp/6: Leadership</p><p>exp/9: Spell Focus (Abjuration)</p><p>inc/11: Quicken Spell</p><p>exp/12: Spell Focus (Transmutation)</p><p>exp/15: Leadership</p><p></p><p>SAVES</p><p>FORT +14 (+5 base +4 CON +5 Resistance)</p><p>REF +11 (+5 base +1 DEX +5 Resistance)</p><p>WILL +16 (+11 base +0 WIS +5 Resistance)</p><p></p><p>EQUIPMENT</p><p></p><p>Weapon</p><p> --</p><p> </p><p>Armor</p><p> --</p><p></p><p>Dust of Disappearance-used</p><p>Monk's Outfit</p><p>Divinatory Headband (TrueSeeing)-activated</p><p>Cloak of Resistance +5</p><p>Hotsuma Shroud-nondetection activated, improved invisibility activated</p><p>Spell Lens +3</p><p>Spell Component Pouch</p><p>Potion of Endurance-used</p><p></p><p>SPELLS</p><p>0-level</p><p> Resistance</p><p> Daze</p><p> Mage Hand</p><p> Mending</p><p> Detect Magic</p><p> Prestidigitation</p><p> Read Magic</p><p>1-level</p><p> Grease</p><p> Mage Armor</p><p> Protection from Law</p><p> Shield</p><p> Magic Missile</p><p>2-level</p><p> Blindness/Deafness</p><p> Endurance</p><p> Glitterdust</p><p> Renewed Focus-cast</p><p> Willflower-cast</p><p>3-level</p><p> Fireball</p><p> Haste-cast on self, cast on Usasmir</p><p> Protection from Elements-cast on self</p><p> Slow</p><p>4-level</p><p> Chains of Vengeance</p><p> Otiluke's Resilient Sphere</p><p> Polymorph Other</p><p> Shadow-walker-cast</p><p>5-level</p><p> Feeblemind</p><p> Telekinesis</p><p> Teleport</p><p> Wall of Force</p><p>6-level</p><p> Disintegrate</p><p> Freezing Claw</p><p> Greater Dispelling</p><p>7-level</p><p> Bigby's Grasping Hand</p><p> Spell Turning</p><p></p><p>DC 27+Spell Level+Feats</p><p></p><p>(Shadow-Walker</p><p>undead type</p><p>STR -, DEX +4, CON +0*, INT -4**, WIS +2**, CHA +2**: +2 AC/Reflex, Will +1, Spell DC +1</p><p>+1 deflection bonus to AC: +1 AC</p><p>fly 40 ft (good)</p><p>undead, +2 turn resistance: turnable as 17 HD creature</p><p>incorporeal: immune to non magical weapons and non magical attacks, 50% chance to avoid damage from magical corporeal source, +14 Deflection bonus, ignore natural armor, armor, and shields, soundless/scentless, dex mod to attack bonus, +2 concentration)</p><p></p><p>STR --, Dex 16, Con 18 (22), Int 06, Wis 12, Cha 23 (38)</p><p></p><p>SA Improved Metamagic, Instant Metamagic 2/day, Hardy Spirit, Strike Ethereal, Send Away</p><p></p><p>SD immune to non magical weapons and non magical attacks, 50% chance to avoid damage from magical corporeal source, immune to poison/sleep/paralysis/stunning/disease/death effects/necromantic effects/mind-influencing effects/critical hits/subdual damage/ability damage/ability drain/energy drain, immune to all effects that require Fortitude saves (except those that affect objects), uses Cha for concentration checks</p><p></p><p>Tairnandon, Init 21 (16, 67, -5)</p><p>Spells and Effects: Haste, Dust of Disappearance-blown away?, Nondetection (Caster Level check DC 30), True Seeing (120 ft), Shadow-Walker, Endurance, Will Flower, Improved Invisiblity (Protected by Nondetection), Protection from Elements (Fire)</p><p> </p><p>Current Stats: HP 150, AC 31, SV: +16/+13/+17</p><p>Spells Left 6/10/9/7/8/7/8/5</p></blockquote><p></p>
[QUOTE="Jeremy, post: 1298925, member: 4036"] Tairnandon Human Sorcerer6/Incantatrix9 Opposition Divination, Necromancy, Illusion sor1 sor2 sor3 sor4 sor5 sor6 inc1 inc2 inc3 inc4 inc5 inc6 inc7 inc8 inc9 STR 06 (base 06, +00 race, +00 level, +00 enhancement, etc.) DEX 12 (base 12, +00 race, +00 level, +00 enhancement, etc.) CON 18 (base 16, +00 race, +00 level, +00 enhancement, +2 toad familiar) INT 10 (base 10, +00 race, +00 level, +00 enhancement, etc.) WIS 10 (base 10, +00 race, +00 level, +00 enhancement, etc.) CHA 21 (base 18, +00 race, +03 level, +00 enhancement, etc.) HD 6d4+9d4+60 (120 hp) Init +1 (+1 DEX) Spd 30' BAB +06/+01/+xx (do not use any bonuses on this listing of BAB) AC 11 (base 10, +00 size, +00 natural armor, +01 DEX, +00 enhancement, etc.) flat-footed: -01 (how much to modify down for flat-footed) touch: -00 (how much to modify down for touch) SKILLS Concentration +08 (04 ranks, +04 ability, +00 race, +00 synergy, etc.) Knowledge (Arcana) +08 (08 ranks, +00 ability, +00 race, +00 synergy, etc.) Knowledge (Planes) +08 (08 ranks, +00 ability, +00 race, +00 synergy, etc.) Listen +06 (06 ranks, +00 ability, +00 race, +00 synergy, etc.) Spellcraft +04 (04 ranks, +00 ability, +00 race, +00 synergy, etc.) Spot +09 (09 ranks, +00 ability, +00 race, +00 synergy, etc.) FEATS race/1: Cross-class Learning (Knowledge Planes) exp/1: Empower Spell exp/3: Iron Will exp/6: Leadership exp/9: Spell Focus (Abjuration) inc/11: Quicken Spell exp/12: Spell Focus (Transmutation) exp/15: Leadership SAVES FORT +14 (+5 base +4 CON +5 Resistance) REF +11 (+5 base +1 DEX +5 Resistance) WILL +16 (+11 base +0 WIS +5 Resistance) EQUIPMENT Weapon -- Armor -- Dust of Disappearance-used Monk's Outfit Divinatory Headband (TrueSeeing)-activated Cloak of Resistance +5 Hotsuma Shroud-nondetection activated, improved invisibility activated Spell Lens +3 Spell Component Pouch Potion of Endurance-used SPELLS 0-level Resistance Daze Mage Hand Mending Detect Magic Prestidigitation Read Magic 1-level Grease Mage Armor Protection from Law Shield Magic Missile 2-level Blindness/Deafness Endurance Glitterdust Renewed Focus-cast Willflower-cast 3-level Fireball Haste-cast on self, cast on Usasmir Protection from Elements-cast on self Slow 4-level Chains of Vengeance Otiluke's Resilient Sphere Polymorph Other Shadow-walker-cast 5-level Feeblemind Telekinesis Teleport Wall of Force 6-level Disintegrate Freezing Claw Greater Dispelling 7-level Bigby's Grasping Hand Spell Turning DC 27+Spell Level+Feats (Shadow-Walker undead type STR -, DEX +4, CON +0*, INT -4**, WIS +2**, CHA +2**: +2 AC/Reflex, Will +1, Spell DC +1 +1 deflection bonus to AC: +1 AC fly 40 ft (good) undead, +2 turn resistance: turnable as 17 HD creature incorporeal: immune to non magical weapons and non magical attacks, 50% chance to avoid damage from magical corporeal source, +14 Deflection bonus, ignore natural armor, armor, and shields, soundless/scentless, dex mod to attack bonus, +2 concentration) STR --, Dex 16, Con 18 (22), Int 06, Wis 12, Cha 23 (38) SA Improved Metamagic, Instant Metamagic 2/day, Hardy Spirit, Strike Ethereal, Send Away SD immune to non magical weapons and non magical attacks, 50% chance to avoid damage from magical corporeal source, immune to poison/sleep/paralysis/stunning/disease/death effects/necromantic effects/mind-influencing effects/critical hits/subdual damage/ability damage/ability drain/energy drain, immune to all effects that require Fortitude saves (except those that affect objects), uses Cha for concentration checks Tairnandon, Init 21 (16, 67, -5) Spells and Effects: Haste, Dust of Disappearance-blown away?, Nondetection (Caster Level check DC 30), True Seeing (120 ft), Shadow-Walker, Endurance, Will Flower, Improved Invisiblity (Protected by Nondetection), Protection from Elements (Fire) Current Stats: HP 150, AC 31, SV: +16/+13/+17 Spells Left 6/10/9/7/8/7/8/5 [/QUOTE]
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