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General Tabletop Discussion
*Pathfinder & Starfinder
Heward's Handy Haversacks in Haversacks
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<blockquote data-quote="Corsair" data-source="post: 2545486" data-attributes="member: 23477"><p>This is why being the DM is fun. You get to make things up!</p><p></p><p>One of the downsides of the "rule-ification" present in 3rd edition / 3.5 edition is it seems there are many more rules lawyers. Now I like rules as much as the next guy, but its annoying as heck when a player tries to overrule a DM saying "it doesn't say that in the book!"</p><p></p><p>Well guess what, you're not playing with the books, you're playing with me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>----------</p><p></p><p>I'd say next time he does it, tell him smoke starts seeping out of his haversack. If he does it another time, in addition to the smoke, he smells ozone... On the 3rd time, the bags fuse into each other, causing a planar rift, sending anything within 30 feet to the astral plane, as well as dealing 10d6 damage to them. (No save, no SR, untyped magical damage) Creatures between 30' and 60' away get a DC 20 reflex save for half and to avoid being sucked in.</p><p></p><p>If he complains saying "The books don't say that!" just say "you're right they don't. Too bad the books aren't running the game."</p></blockquote><p></p>
[QUOTE="Corsair, post: 2545486, member: 23477"] This is why being the DM is fun. You get to make things up! One of the downsides of the "rule-ification" present in 3rd edition / 3.5 edition is it seems there are many more rules lawyers. Now I like rules as much as the next guy, but its annoying as heck when a player tries to overrule a DM saying "it doesn't say that in the book!" Well guess what, you're not playing with the books, you're playing with me! :mad: ---------- I'd say next time he does it, tell him smoke starts seeping out of his haversack. If he does it another time, in addition to the smoke, he smells ozone... On the 3rd time, the bags fuse into each other, causing a planar rift, sending anything within 30 feet to the astral plane, as well as dealing 10d6 damage to them. (No save, no SR, untyped magical damage) Creatures between 30' and 60' away get a DC 20 reflex save for half and to avoid being sucked in. If he complains saying "The books don't say that!" just say "you're right they don't. Too bad the books aren't running the game." [/QUOTE]
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Heward's Handy Haversacks in Haversacks
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