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Hewligan's Rise of the Runelords: The Skinsaw Murders
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<blockquote data-quote="hewligan" data-source="post: 4597928" data-attributes="member: 19688"><p>You follow the swiftly moving undead woman as she walks at speed down the curving stairwell and back to the ground floor. She moves past the large stuffed animal, seeming to hiss at it as she walks close to it. Kael feels the chill again as he moves near, and cannot help himself from keeping close to the wall and as far away from the animal as possible. This time it does not move, but everyone can feel the sorcerer's discomfort.</p><p></p><p>Iesha moves to the large rug and takes the door to the left of it, twisting the handle down and pulling the door open towards her. She moves quickly inside.</p><p></p><p>Following her plunges you into darkness for a moment, before the light from your weapons seems to push back the darkness far enough to offer at least some visibility. The doorway leads immediately to a small stone staircase that leads straight down. The steps are heavily worn, curving under a century of footfall. The walls are bare stone here, in stark contrast to the decaying grandeur in the house above. The walls feel close and damp.</p><p></p><p>You move quickly down the steps and into the chamber below. It appears to be a sizeable kitchen. A large oak table, its surface covered with moldy stains and rat droppings, sits in the center of this large kitchen. Shelves line the walls, and an oversized fireplace dominates the northeast portion of the room. The shelves in the southwest wall are in a much greater state of disarray, and two one-foot-wide cracks in the wall near the floor lead south into the earth beyond the basement walls.</p><p></p><p>Iesha seems intent on her destination, and is growing more fevered in her screaming litany of abuse. She shouts at Aldern, screeching at the top of her lungs, telling him in no uncertain terms how she will rip the flesh from his bones. She moves left to the far wall and the door that stands there. As she moves you can hear a rapidly growing susurrus of oily diseased rat bodies slithering through tight confines. Then this combines with a rising wave of rodent squeaks that grow nearer and nearer.</p><p></p><p>As you move through the room you watch Iesha reach the door and throw it open. She it through and out of sight.</p><p></p><p>You can hear the thick press of rat bodies coming at you like a wave, but they are not yet visible.</p><p></p><p>You have at least a little time, before the rats appear. They may just be rats, driven by hunger, but the noise they make and the cloying dark of the room makes you feel claustrophobic.</p><p></p><p><img src="http://farm4.static.flickr.com/3082/3125505479_d87b9871cd.jpg?v=0" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>OOC: You can try and follow Iesha, ignoring the rat noises, or you can prepare or move somewhere else, or whatever, really. Let me know your actions.</p></blockquote><p></p>
[QUOTE="hewligan, post: 4597928, member: 19688"] You follow the swiftly moving undead woman as she walks at speed down the curving stairwell and back to the ground floor. She moves past the large stuffed animal, seeming to hiss at it as she walks close to it. Kael feels the chill again as he moves near, and cannot help himself from keeping close to the wall and as far away from the animal as possible. This time it does not move, but everyone can feel the sorcerer's discomfort. Iesha moves to the large rug and takes the door to the left of it, twisting the handle down and pulling the door open towards her. She moves quickly inside. Following her plunges you into darkness for a moment, before the light from your weapons seems to push back the darkness far enough to offer at least some visibility. The doorway leads immediately to a small stone staircase that leads straight down. The steps are heavily worn, curving under a century of footfall. The walls are bare stone here, in stark contrast to the decaying grandeur in the house above. The walls feel close and damp. You move quickly down the steps and into the chamber below. It appears to be a sizeable kitchen. A large oak table, its surface covered with moldy stains and rat droppings, sits in the center of this large kitchen. Shelves line the walls, and an oversized fireplace dominates the northeast portion of the room. The shelves in the southwest wall are in a much greater state of disarray, and two one-foot-wide cracks in the wall near the floor lead south into the earth beyond the basement walls. Iesha seems intent on her destination, and is growing more fevered in her screaming litany of abuse. She shouts at Aldern, screeching at the top of her lungs, telling him in no uncertain terms how she will rip the flesh from his bones. She moves left to the far wall and the door that stands there. As she moves you can hear a rapidly growing susurrus of oily diseased rat bodies slithering through tight confines. Then this combines with a rising wave of rodent squeaks that grow nearer and nearer. As you move through the room you watch Iesha reach the door and throw it open. She it through and out of sight. You can hear the thick press of rat bodies coming at you like a wave, but they are not yet visible. You have at least a little time, before the rats appear. They may just be rats, driven by hunger, but the noise they make and the cloying dark of the room makes you feel claustrophobic. [IMG]http://farm4.static.flickr.com/3082/3125505479_d87b9871cd.jpg?v=0[/IMG] OOC: You can try and follow Iesha, ignoring the rat noises, or you can prepare or move somewhere else, or whatever, really. Let me know your actions. [/QUOTE]
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