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Hewligan's Rise of the Runelords: The Skinsaw Murders
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<blockquote data-quote="hewligan" data-source="post: 4765232" data-attributes="member: 19688"><p>There are things to be done. Danth is called out on this and that, bits of mundane housekeeping, bookkeeping, the usual, but finds time to show you all to a shared room you can bed down in. He asks a young acolyte, Vim, a spotted youth no older than fifteen who you learn in time was an orphan who was saved and brought up in this little orphanage and has now chosen to enter the service of the church. He seems to know your needs and wants without having to be asked, and brings in warmed water for you all to scrub clean. A half hour later he brings you some fresh bread, still warm from the oven, and a soft, ripe cheese. Best of all, he finds a bottle of white wine that he offers up in mismatched tumblers.</p><p></p><p>"Not much need for wine around here, but Father Danth always has a few nice things hidden away, if you know where to look!"</p><p></p><p>When Danth does return the night is starting to draw in. You are feeling relaxed, clean, and a little light headed from the wine. Danth, on the other hand, looks a little flustered.</p><p></p><p>Dinner is served in the common hall, and is eaten alongside the children. It is an amazing sight - a room full of children of all ages, with the older kids bringing out food that it appears they have prepared themselves. It is simple fare, a bean stew, some spiced rice, and a half apple each. It is a fine sight to watch the children eat. The older helping the younger, and keeping them in check. It isn't bliss (it sure gets noisy), but it is kind of heart warming.</p><p></p><p>And the stew is good.</p><p></p><p>After dinner you finally get a chance to catch up on things. Jovik has managed to tap up Vim for some local info, and Danth has some news of his own.</p><p></p><p>There have been more murders in Magnimar, murders bearing similar marks (the seven pointed rune crudely carved into the corpses) and similar brutality to the ones that brought you to Sandpoint in the first place. The city seems to be gripped in fear. Supposedly the place is rapidly turning into a ghost town at night. Nobles only travel with armed guards. The normally lively theatre scene is dead as customers stay home. Gambling dens and drinking halls have become paranoid places. And yet, each morning, another corpse turns up, butchered, carved, bled.</p><p></p><p>The citizens are starting to get angry!</p><p></p><p>The Shadow district has been somewhat sheltered. The only victim here has been Danth's old master, oh, and a couple of homeless guys.</p><p></p><p>OOC: Let me know how you want to proceed. If you want to do any sort of checks - just make the roll. Also, if you want to move things on to a visit to the townhouse it would be easy to find (Danth knows the city well).</p></blockquote><p></p>
[QUOTE="hewligan, post: 4765232, member: 19688"] There are things to be done. Danth is called out on this and that, bits of mundane housekeeping, bookkeeping, the usual, but finds time to show you all to a shared room you can bed down in. He asks a young acolyte, Vim, a spotted youth no older than fifteen who you learn in time was an orphan who was saved and brought up in this little orphanage and has now chosen to enter the service of the church. He seems to know your needs and wants without having to be asked, and brings in warmed water for you all to scrub clean. A half hour later he brings you some fresh bread, still warm from the oven, and a soft, ripe cheese. Best of all, he finds a bottle of white wine that he offers up in mismatched tumblers. "Not much need for wine around here, but Father Danth always has a few nice things hidden away, if you know where to look!" When Danth does return the night is starting to draw in. You are feeling relaxed, clean, and a little light headed from the wine. Danth, on the other hand, looks a little flustered. Dinner is served in the common hall, and is eaten alongside the children. It is an amazing sight - a room full of children of all ages, with the older kids bringing out food that it appears they have prepared themselves. It is simple fare, a bean stew, some spiced rice, and a half apple each. It is a fine sight to watch the children eat. The older helping the younger, and keeping them in check. It isn't bliss (it sure gets noisy), but it is kind of heart warming. And the stew is good. After dinner you finally get a chance to catch up on things. Jovik has managed to tap up Vim for some local info, and Danth has some news of his own. There have been more murders in Magnimar, murders bearing similar marks (the seven pointed rune crudely carved into the corpses) and similar brutality to the ones that brought you to Sandpoint in the first place. The city seems to be gripped in fear. Supposedly the place is rapidly turning into a ghost town at night. Nobles only travel with armed guards. The normally lively theatre scene is dead as customers stay home. Gambling dens and drinking halls have become paranoid places. And yet, each morning, another corpse turns up, butchered, carved, bled. The citizens are starting to get angry! The Shadow district has been somewhat sheltered. The only victim here has been Danth's old master, oh, and a couple of homeless guys. OOC: Let me know how you want to proceed. If you want to do any sort of checks - just make the roll. Also, if you want to move things on to a visit to the townhouse it would be easy to find (Danth knows the city well). [/QUOTE]
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