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Hewligan's Rise of the Runelords: The Skinsaw Murders
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<blockquote data-quote="hewligan" data-source="post: 4969619" data-attributes="member: 19688"><p>The guards hang back at the entrance. Two had split off earlier to move around to the back of the house, but this required taking a separate street for Ironbriar's home was a walled affair that joined onto two other walled establishments, and in turn others, to make a winding street of wall. Oh, how the posh like to live behind their walls.</p><p></p><p>It wasn't overly large or overly grand. Functional, almost like a townhouse, but with a stable attached, and fine gardens that were starting to blossom with spring flowers and vegetables.</p><p></p><p>The large gated entrance had been locked, but Jovik had taken care of that in seconds. People had stopped to look, for you were not exactly inconspicuous, but a grimace from Jokad, and the company of the town guards added sufficient threat and authority to stop anyone wanting to hang around or ask questions.</p><p></p><p>The house itself was unlocked, the front door left open. There was fresh mud on the track leading to the house, showing that a carriage had come this way recently. Perhaps Ironbriar had not quite kept his word and had returned home in a hurry to collect some things? There was only one way to find out.</p><p></p><p>The house was quiet and dark, but with weapons bared to leach their light into the rooms, it became clear that the place had been part emptied in a hurry. Loose items of clothing littered the stairs and hall, a broken figurine sat under a sidetable, perhaps where it had toppled after being knocked by something.</p><p></p><p>From room to room you moved. Fine art, or at least fine to your untrained eyes, hung on the walls. Regal looking people, but none of them elves - very strange for an elf. There was no connection between them that you could see, almost as if a man without family wanted to create the impression of belonging. Find curtains and baroque furniture filled each room.</p><p></p><p>The kitchen was a fine room, well stocked, but empty of servants. A cold store held excellent dried meats and high end wine, although the smell of red wine on the floor and some broken glass showed that someone had recently broken a bottle.</p><p></p><p>Upstairs there were four bedrooms, one of which was fitted as a study, and another which was empty, as if awaiting decoration. The study had a large oak desk with doors lying open, some on the floor. There were pens and papers, inks and seals, but no indication of what items had been selected. A large libary against the far wall was almost complete, although perhaps a half dozen books lay on the floor, and space on the shelves for perhaps a half dozen more.</p><p></p><p>The master bedroom was a mess. Clothes strewn, weapons laid out, pieces of finery and the like ... a real mess.</p><p></p><p>The guest room was untouched, a neat, delicately decorated little room.</p><p></p><p>No sign of Ironbriar.</p><p></p><p>Jovik spoke quietly ... it was time for him to search and see what he could find, the others should guard him and listen out.</p><p></p><p>And so he started to search.</p><p></p><p>Under the desk, attached to the raw wood, was a thin wooden panel that swivelled back to reveal a tiny gap where a key may once have hid. The key was gone. Elsewhere in the study he found a small leather carrying case, of hardened leather, metal lined, with two potion bottles inside, still full. Also three fine ornamental jade figurines that had sat upon the desk, each only an inch or so in size, but very finely crafted (estimated 50gp each).</p><p></p><p>In the bedroom (master) Jovik uncovered lots of clothing that would be worth something, but too bulky to smuggle out. However, there was a particularly fine belt with a buckle of ornate silver swords, crossed in defence, hidden at the back of a wardrobe. In addition, a very high quality silver punching dagger that looked very old indeed.</p><p></p><p>Downstairs, back in the cold store, he found what appeared to be a safe that was no longer hidden in a hole in the wall, with loose bricks strewn below it. It was open, and the contents gone.</p><p></p><p>The drinking/parlour room contains some fine bone dice (value estimated at 80gp) and some very high quality cigars (10gp, but worth a smoke). In addition an incredibly rare bottle of almagnac that could sell for 200gp.</p><p></p><p>Not much else. The place was deserted and the servants appear to have fled.</p><p></p><p>OOC: Item list: punching dagger, belt, 2 potions - all need identifying. Items for sale or use as listed above. </p><p></p><p>Shall I move on to the scene where we raise Kael and get the reward???</p></blockquote><p></p>
[QUOTE="hewligan, post: 4969619, member: 19688"] The guards hang back at the entrance. Two had split off earlier to move around to the back of the house, but this required taking a separate street for Ironbriar's home was a walled affair that joined onto two other walled establishments, and in turn others, to make a winding street of wall. Oh, how the posh like to live behind their walls. It wasn't overly large or overly grand. Functional, almost like a townhouse, but with a stable attached, and fine gardens that were starting to blossom with spring flowers and vegetables. The large gated entrance had been locked, but Jovik had taken care of that in seconds. People had stopped to look, for you were not exactly inconspicuous, but a grimace from Jokad, and the company of the town guards added sufficient threat and authority to stop anyone wanting to hang around or ask questions. The house itself was unlocked, the front door left open. There was fresh mud on the track leading to the house, showing that a carriage had come this way recently. Perhaps Ironbriar had not quite kept his word and had returned home in a hurry to collect some things? There was only one way to find out. The house was quiet and dark, but with weapons bared to leach their light into the rooms, it became clear that the place had been part emptied in a hurry. Loose items of clothing littered the stairs and hall, a broken figurine sat under a sidetable, perhaps where it had toppled after being knocked by something. From room to room you moved. Fine art, or at least fine to your untrained eyes, hung on the walls. Regal looking people, but none of them elves - very strange for an elf. There was no connection between them that you could see, almost as if a man without family wanted to create the impression of belonging. Find curtains and baroque furniture filled each room. The kitchen was a fine room, well stocked, but empty of servants. A cold store held excellent dried meats and high end wine, although the smell of red wine on the floor and some broken glass showed that someone had recently broken a bottle. Upstairs there were four bedrooms, one of which was fitted as a study, and another which was empty, as if awaiting decoration. The study had a large oak desk with doors lying open, some on the floor. There were pens and papers, inks and seals, but no indication of what items had been selected. A large libary against the far wall was almost complete, although perhaps a half dozen books lay on the floor, and space on the shelves for perhaps a half dozen more. The master bedroom was a mess. Clothes strewn, weapons laid out, pieces of finery and the like ... a real mess. The guest room was untouched, a neat, delicately decorated little room. No sign of Ironbriar. Jovik spoke quietly ... it was time for him to search and see what he could find, the others should guard him and listen out. And so he started to search. Under the desk, attached to the raw wood, was a thin wooden panel that swivelled back to reveal a tiny gap where a key may once have hid. The key was gone. Elsewhere in the study he found a small leather carrying case, of hardened leather, metal lined, with two potion bottles inside, still full. Also three fine ornamental jade figurines that had sat upon the desk, each only an inch or so in size, but very finely crafted (estimated 50gp each). In the bedroom (master) Jovik uncovered lots of clothing that would be worth something, but too bulky to smuggle out. However, there was a particularly fine belt with a buckle of ornate silver swords, crossed in defence, hidden at the back of a wardrobe. In addition, a very high quality silver punching dagger that looked very old indeed. Downstairs, back in the cold store, he found what appeared to be a safe that was no longer hidden in a hole in the wall, with loose bricks strewn below it. It was open, and the contents gone. The drinking/parlour room contains some fine bone dice (value estimated at 80gp) and some very high quality cigars (10gp, but worth a smoke). In addition an incredibly rare bottle of almagnac that could sell for 200gp. Not much else. The place was deserted and the servants appear to have fled. OOC: Item list: punching dagger, belt, 2 potions - all need identifying. Items for sale or use as listed above. Shall I move on to the scene where we raise Kael and get the reward??? [/QUOTE]
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