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Hewligan's Rise of the Runelords: The Skinsaw Murders
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<blockquote data-quote="hewligan" data-source="post: 4975878" data-attributes="member: 19688"><p>OOC: Potions will be identified by the Mage for 25gp each as a special deal due to the business you are giving him.</p><p></p><p><strong>Potion of Fly</strong></p><p></p><p>Caster level 8</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 8 min</p><p></p><p>The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.</p><p></p><p>Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.</p></blockquote><p></p>
[QUOTE="hewligan, post: 4975878, member: 19688"] OOC: Potions will be identified by the Mage for 25gp each as a special deal due to the business you are giving him. [B]Potion of Fly[/B] Caster level 8 Range: Touch Target: Creature touched Duration: 8 min The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears. Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field. [/QUOTE]
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