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Hex and Bestow Curse
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<blockquote data-quote="doctorhook" data-source="post: 6634446" data-attributes="member: 58401"><p>Two 5E spells: <em>hex</em> and <em>bestow curse</em>. </p><p></p><p></p><ul> <li data-xf-list-type="ul"><em>Hex</em> is a 1st-level enchantment spell which only appears on the warlock list. </li> <li data-xf-list-type="ul"><em>Bestow curse</em> is a 3rd-level necromancy spell which is on the bard, cleric, and wizard spell lists; it is <u>not</u> on the warlock spell list, although warlocks have an invocation that allows them to cast <em>bestow curse</em> using one of their spell slots once between long rests. </li> <li data-xf-list-type="ul"><em>Hex</em> only requires a bonus action, but <em>bestow curse</em> requires an action to cast. </li> <li data-xf-list-type="ul"><em>Hex</em> has a range of 90 feet, but <em>bestow curse</em> requires the caster to touch the target. </li> <li data-xf-list-type="ul"><em>Hex</em> causes BOTH of the following conditions:<ul> <li data-xf-list-type="ul">The target takes +1d6 necrotic damage from any of the caster's attacks, AND; </li> <li data-xf-list-type="ul">The target has disadvantage on all ability checks with an ability of the caster's choice. </li> </ul> </li> <li data-xf-list-type="ul"><em>Bestow curse</em> causes ONE of the following conditions:<ul> <li data-xf-list-type="ul">The target takes +1d8 necrotic damage from any of the caster's attacks, OR; </li> <li data-xf-list-type="ul">The target has disadvantage on all ability checks AND saving throws with an ability of the caster's choice, OR; </li> <li data-xf-list-type="ul">The target has disadvantage on all attack rolls against the caster, OR; </li> <li data-xf-list-type="ul">The target must make a Wisdom save each round or do nothing with its action, OR; </li> <li data-xf-list-type="ul">Another effect of similar scope to the preceding effects, subject to the DM's approval. </li> </ul> </li> <li data-xf-list-type="ul"><em>Hex</em> allows the caster to reassign the curse to a new target as a bonus action if the original target drops to 0 HP before the spell ends, but <em>bestow curse</em> has no similar mechanic. </li> <li data-xf-list-type="ul">Both <em>hex</em> and <em>bestow curse</em> end when subjected to a <em>remove curse</em> spell. </li> <li data-xf-list-type="ul">Cast as 3rd-level spells, <em>bestow curse</em> lasts for "Concentration, up to 1 minute", while <em>hex</em> has a duration of "Concentration, up to 8 hours". </li> <li data-xf-list-type="ul">Cast as 5th-level spells (the highest spell slot level for warlocks, RAW), <em>bestow curse </em>lasts for 8 hours and no longer requires concentration, while <em>hex</em> has a duration of "Concentration, up to 24 hours". </li> <li data-xf-list-type="ul">The duration of <em>bestow curse</em> can be extended further by casting it as an even higher level spell, up to 9th level, where it gains a duration of "until dispelled" (no concentration required). <em>Hex</em>'s duration maximizes at 5th level (see above). </li> <li data-xf-list-type="ul">For whatever it's worth, <em>hex</em> requires a minor material component (a petrified eye of newt) in addition to verbal and somatic components, while <em>bestow curse</em> is strictly verbal and somatic. </li> </ul><p></p><p>Clearly these spells are treading the same territory. (The text for <em>hex</em> even begins with the description, "You place a curse....") Yet these spells exist as similar but totally separate spells. <em>Hex</em> seems like it's meant to be a warlock-only version of <em>bestow curse</em>, and yet it's a spell rather than a class feature, meaning it's available to all bards (via their Magical Secrets class feature) and anyone who takes the Magic Initiate feat.</p><p></p><p>I'm scratching my head here. There's a lot going on with these two spells, so it's hard to compare them directly, but there are aspects of them that are dirt simple: <em>hex</em> is easier to cast, lasts longer, and grants two of <em>bestow curse</em>'s effects for the price of one (though both are marginally weaker: <em>hex</em> deals an average of 1 less point of damage, and it doesn't apply disadvantage to saving throws).</p><p></p><p>So many questions: why is <em>hex</em> an enchantment but <em>bestow curse</em> a necromancy? Why doesn't the warlock have <em>bestow curse </em>on its spell list? Should <em>hex</em> have been a warlock class feature instead? Why are these two spells so redundant?</p><p></p><p>Help me figure out wtf is going on here, gang. Thanks in advance.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6634446, member: 58401"] Two 5E spells: [I]hex[/I] and [I]bestow curse[/I]. [LIST] [*][I]Hex[/I] is a 1st-level enchantment spell which only appears on the warlock list. [*][I]Bestow curse[/I] is a 3rd-level necromancy spell which is on the bard, cleric, and wizard spell lists; it is [U]not[/U] on the warlock spell list, although warlocks have an invocation that allows them to cast [I]bestow curse[/I] using one of their spell slots once between long rests. [*][I]Hex[/I] only requires a bonus action, but [I]bestow curse[/I] requires an action to cast. [*][I]Hex[/I] has a range of 90 feet, but [I]bestow curse[/I] requires the caster to touch the target. [*][I]Hex[/I] causes BOTH of the following conditions: [LIST] [*]The target takes +1d6 necrotic damage from any of the caster's attacks, AND; [*]The target has disadvantage on all ability checks with an ability of the caster's choice. [/LIST] [*][I]Bestow curse[/I] causes ONE of the following conditions: [LIST] [*]The target takes +1d8 necrotic damage from any of the caster's attacks, OR; [*]The target has disadvantage on all ability checks AND saving throws with an ability of the caster's choice, OR; [*]The target has disadvantage on all attack rolls against the caster, OR; [*]The target must make a Wisdom save each round or do nothing with its action, OR; [*]Another effect of similar scope to the preceding effects, subject to the DM's approval. [/LIST] [*][I]Hex[/I] allows the caster to reassign the curse to a new target as a bonus action if the original target drops to 0 HP before the spell ends, but [I]bestow curse[/I] has no similar mechanic. [*]Both [I]hex[/I] and [I]bestow curse[/I] end when subjected to a [I]remove curse[/I] spell. [*]Cast as 3rd-level spells, [I]bestow curse[/I] lasts for "Concentration, up to 1 minute", while [I]hex[/I] has a duration of "Concentration, up to 8 hours". [*]Cast as 5th-level spells (the highest spell slot level for warlocks, RAW), [I]bestow curse [/I]lasts for 8 hours and no longer requires concentration, while [I]hex[/I] has a duration of "Concentration, up to 24 hours". [*]The duration of [I]bestow curse[/I] can be extended further by casting it as an even higher level spell, up to 9th level, where it gains a duration of "until dispelled" (no concentration required). [I]Hex[/I]'s duration maximizes at 5th level (see above). [*]For whatever it's worth, [I]hex[/I] requires a minor material component (a petrified eye of newt) in addition to verbal and somatic components, while [I]bestow curse[/I] is strictly verbal and somatic. [/LIST] Clearly these spells are treading the same territory. (The text for [I]hex[/I] even begins with the description, "You place a curse....") Yet these spells exist as similar but totally separate spells. [I]Hex[/I] seems like it's meant to be a warlock-only version of [I]bestow curse[/I], and yet it's a spell rather than a class feature, meaning it's available to all bards (via their Magical Secrets class feature) and anyone who takes the Magic Initiate feat. I'm scratching my head here. There's a lot going on with these two spells, so it's hard to compare them directly, but there are aspects of them that are dirt simple: [I]hex[/I] is easier to cast, lasts longer, and grants two of [I]bestow curse[/I]'s effects for the price of one (though both are marginally weaker: [I]hex[/I] deals an average of 1 less point of damage, and it doesn't apply disadvantage to saving throws). So many questions: why is [I]hex[/I] an enchantment but [I]bestow curse[/I] a necromancy? Why doesn't the warlock have [I]bestow curse [/I]on its spell list? Should [I]hex[/I] have been a warlock class feature instead? Why are these two spells so redundant? Help me figure out wtf is going on here, gang. Thanks in advance. [/QUOTE]
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