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<blockquote data-quote="Zinovia" data-source="post: 5120678" data-attributes="member: 57373"><p>Flanking is pretty easy to achieve, and for medium sized creatures, very clear as to which hexes provide flank. For larger creatures, we wing it a little, but it's not difficult to judge. I'm not sure that flanking is any easier to achieve than on a square grid. It's true that there are fewer hexes adjacent to a given opponent (6 rather than 8 ). </p><p></p><p>We trade a little bit of side to side "waddle" in movement with a hex grid for the weirdness of the square root of 2 being factored out of diagonal movement on a square grid. I'd rather that things that are physically further apart also be further apart when counting on the grid, which doesn't happen on diagonals with squares, unless you go back to 1-2-1-2 counts for movement on the diagonal. So by the RAW with a square grid, you do have more mobility than on hex, provided you move diagonally. It's something I dislike about squares. Other than that, I don't think using hexes has much effect on forced movement or mobility however. </p><p></p><p>Push or pull powers are always straight away or towards the person using that power, so how would hex reduce the options? As for slipping through the cracks, isn't it a bit easier with hex, given that the threatened area from any given foe covers fewer hexes than it would squares?</p><p></p><p>It's hard for me to judge, since the only time I use squares is the occasional LFR game.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5120678, member: 57373"] Flanking is pretty easy to achieve, and for medium sized creatures, very clear as to which hexes provide flank. For larger creatures, we wing it a little, but it's not difficult to judge. I'm not sure that flanking is any easier to achieve than on a square grid. It's true that there are fewer hexes adjacent to a given opponent (6 rather than 8 ). We trade a little bit of side to side "waddle" in movement with a hex grid for the weirdness of the square root of 2 being factored out of diagonal movement on a square grid. I'd rather that things that are physically further apart also be further apart when counting on the grid, which doesn't happen on diagonals with squares, unless you go back to 1-2-1-2 counts for movement on the diagonal. So by the RAW with a square grid, you do have more mobility than on hex, provided you move diagonally. It's something I dislike about squares. Other than that, I don't think using hexes has much effect on forced movement or mobility however. Push or pull powers are always straight away or towards the person using that power, so how would hex reduce the options? As for slipping through the cracks, isn't it a bit easier with hex, given that the threatened area from any given foe covers fewer hexes than it would squares? It's hard for me to judge, since the only time I use squares is the occasional LFR game. [/QUOTE]
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