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Hex Map of Kalimdor from Warcraft
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<blockquote data-quote="Saeviomagy" data-source="post: 5204898" data-attributes="member: 5890"><p>Monsters with a lower population density than 1/10m^2 comes to mind...</p><p></p><p>Simply put, Wow has crazy population density for monsters and incredibly low population density for friendly settlements. Durotar for instance would need a hell of a lot more that 2 pig farms to sustain it, assuming that it had any sort of sane population density within the city. At the same time, the number of cultist-infested caves and the number of cultists in those caves can stay as it is.</p><p></p><p>Theramore needs to have more than 3 ships travelling to it and more than 50 soldiers staying in it. That probably means that substantial fortifications at the great lift and crossroads will greatly increase their size, plus add more farmland.</p><p></p><p>and so on.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5204898, member: 5890"] Monsters with a lower population density than 1/10m^2 comes to mind... Simply put, Wow has crazy population density for monsters and incredibly low population density for friendly settlements. Durotar for instance would need a hell of a lot more that 2 pig farms to sustain it, assuming that it had any sort of sane population density within the city. At the same time, the number of cultist-infested caves and the number of cultists in those caves can stay as it is. Theramore needs to have more than 3 ships travelling to it and more than 50 soldiers staying in it. That probably means that substantial fortifications at the great lift and crossroads will greatly increase their size, plus add more farmland. and so on. [/QUOTE]
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Hex Map of Kalimdor from Warcraft
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