Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Hex Map Software] New features added to Hexographer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="InkwellIdeas" data-source="post: 4956894" data-attributes="member: 26988"><p>A new version was posted this morning. If you use the free version, you'll get the new version the next time you use Hexographer on the website. (You may need to restart your web browser and/or clear your Java cache however.) If you've got the Pro version, download the new files from the download location.</p><p></p><ul> <li data-xf-list-type="ul">The dynamic map key is the major new feature of this release. There's still more to do with it. But you can go to the "Options" menu and choose "Configure Map Key" to start it. The system sets up a number of defaults for a map key, and you can edit the settings to give specific background colors for icons, change the text for the labels, modify the font, etc. Note: this is a pro-version only feature.</li> <li data-xf-list-type="ul">Second, the Terrain Wizard has a new variant. The terrain wizard (as you may know) allows you to sketch in your terrain and then it fills in your map by adding a copy of the closest terrain from your sketch for each blank hex. There is now a "Run Terrain Wizard w/Randomness" option. This adds a little bit of random terrain to your map before running the terrain wizard. So an ocean may get an extra island or forest may have a small cluster of forested mountains, etc.</li> <li data-xf-list-type="ul">Users can now set elevations for each hex. To see elevations, first go to the "Show/Hide" menu then choose "Show Elevation." You'll see a highlighted edge for terrain above 0 and a shadowed edge around terrain below a 0. The difference between two hexes determines the value and then the shading or lightening is darker or lighter based on the values. To change a hex's elevation look for the "Set Elevation" button on the bottom. Then left click a hex to make its elevation higher, and right click it to make it lower. Elevations can vary from -5 to +5.</li> </ul><p></p><p>And there have been a few other minor changes.</p><p></p><p>More about the new features: <a href="http://inkwellideas.com/hexographer_forum/index.php?board=7.0" target="_blank">Announcements/Hexographer Updates</a></p><p>Main Hexographer web page: <a href="http://www.inkwellideas.com/roleplaying_tools/hexographer/" target="_blank">Hexographer Overview</a></p><p></p><p>Attached should be a sample map and a sample map key.</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 4956894, member: 26988"] A new version was posted this morning. If you use the free version, you'll get the new version the next time you use Hexographer on the website. (You may need to restart your web browser and/or clear your Java cache however.) If you've got the Pro version, download the new files from the download location. [LIST] [*]The dynamic map key is the major new feature of this release. There's still more to do with it. But you can go to the "Options" menu and choose "Configure Map Key" to start it. The system sets up a number of defaults for a map key, and you can edit the settings to give specific background colors for icons, change the text for the labels, modify the font, etc. Note: this is a pro-version only feature. [*]Second, the Terrain Wizard has a new variant. The terrain wizard (as you may know) allows you to sketch in your terrain and then it fills in your map by adding a copy of the closest terrain from your sketch for each blank hex. There is now a "Run Terrain Wizard w/Randomness" option. This adds a little bit of random terrain to your map before running the terrain wizard. So an ocean may get an extra island or forest may have a small cluster of forested mountains, etc. [*]Users can now set elevations for each hex. To see elevations, first go to the "Show/Hide" menu then choose "Show Elevation." You'll see a highlighted edge for terrain above 0 and a shadowed edge around terrain below a 0. The difference between two hexes determines the value and then the shading or lightening is darker or lighter based on the values. To change a hex's elevation look for the "Set Elevation" button on the bottom. Then left click a hex to make its elevation higher, and right click it to make it lower. Elevations can vary from -5 to +5. [/LIST] And there have been a few other minor changes. More about the new features: [url=http://inkwellideas.com/hexographer_forum/index.php?board=7.0]Announcements/Hexographer Updates[/url] Main Hexographer web page: [url=http://www.inkwellideas.com/roleplaying_tools/hexographer/]Hexographer Overview[/url] Attached should be a sample map and a sample map key. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Hex Map Software] New features added to Hexographer
Top