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<blockquote data-quote="Evenglare" data-source="post: 6397094" data-attributes="member: 63245"><p>I suppose this topic could go over in the general rpg discussion board, but I'm thinking in terms of D&D. The question that has been on my mind is why D&D defaults to squares on maps rather than hexes. Anyone who has ever used a hex map for D&D knows it eliminates a ton of problems that square based maps have such as moving diagonally and it provides more spacial accuracy when determining the area of area of effect spells. Anyway, I was just curious about the thoughts you might have on why wizards has been hesitant to switch from squares to hexes. Of course I realize hex support was included in 3.5's unearthed arcana and I loved it. So why no default hexes? I assume that the thinking is most people don't own or don't know how to easily obtain hex maps. If that were the case though you could remedy that by putting a page in the book for photocopying or just release it on the main site. </p><p></p><p>Anyway, just figured I'd put this up for discussion.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6397094, member: 63245"] I suppose this topic could go over in the general rpg discussion board, but I'm thinking in terms of D&D. The question that has been on my mind is why D&D defaults to squares on maps rather than hexes. Anyone who has ever used a hex map for D&D knows it eliminates a ton of problems that square based maps have such as moving diagonally and it provides more spacial accuracy when determining the area of area of effect spells. Anyway, I was just curious about the thoughts you might have on why wizards has been hesitant to switch from squares to hexes. Of course I realize hex support was included in 3.5's unearthed arcana and I loved it. So why no default hexes? I assume that the thinking is most people don't own or don't know how to easily obtain hex maps. If that were the case though you could remedy that by putting a page in the book for photocopying or just release it on the main site. Anyway, just figured I'd put this up for discussion. [/QUOTE]
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