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<blockquote data-quote="Li Shenron" data-source="post: 6397231" data-attributes="member: 1465"><p>Yeah right, because players would normally ask to move 32 degrees, so this is a priority over 45?</p><p></p><p>In general players will actually learn to think in terms of whatever grid the game uses, and adapt to the directions allowed. If you use hexes, maybe you'll miss their angles if forced to play with squares, but the other way around is also true. However, more existing games use square grids rather than hex grids: people are more used to squares in games, so from a gamist point of view this is a more natural choice that requires no effort to get used to. It is clearly a simplification, but so are hexes.</p><p></p><p></p><p></p><p>So you don't use hexes, but half-hexes, which is already an improvement.</p><p></p><p></p><p></p><p>It's not a matter of luck, but of values. If I value simplification within a rigid structure, I use squares because they are easier for everybody with zero adjustment time (except those who are already used to hexes). If I value freedom/realism of movement (which is what I am more interested in currently), I use no grid, and then I can have all directions, positions and shapes I want. I understand that for you hexes are a middle-way that provides best of both worlds, but for me the same middle-way provides the worst of both world instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6397231, member: 1465"] Yeah right, because players would normally ask to move 32 degrees, so this is a priority over 45? In general players will actually learn to think in terms of whatever grid the game uses, and adapt to the directions allowed. If you use hexes, maybe you'll miss their angles if forced to play with squares, but the other way around is also true. However, more existing games use square grids rather than hex grids: people are more used to squares in games, so from a gamist point of view this is a more natural choice that requires no effort to get used to. It is clearly a simplification, but so are hexes. So you don't use hexes, but half-hexes, which is already an improvement. It's not a matter of luck, but of values. If I value simplification within a rigid structure, I use squares because they are easier for everybody with zero adjustment time (except those who are already used to hexes). If I value freedom/realism of movement (which is what I am more interested in currently), I use no grid, and then I can have all directions, positions and shapes I want. I understand that for you hexes are a middle-way that provides best of both worlds, but for me the same middle-way provides the worst of both world instead :) [/QUOTE]
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