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<blockquote data-quote="KarinsDad" data-source="post: 6397281" data-attributes="member: 2011"><p>There are issues for no grid.</p><p></p><p>Is the NPC close enough to provoke? This happened week two in Lost Mines of Phandelver for our group not using grids.</p><p></p><p>Is the guy I'm shooting an arrow at close enough to not be at disadvantage? Pull out long bow string (as opposed to short bow string, this range spell string, that range spell string, or dagger string, etc.). Alternatively, let the DM guess and his guess is sometimes way different than what is obvious to someone else at the table. With disadvantage being as harsh as it is, DM guessing seems suboptimal.</p><p></p><p>No grid is ok, but it has it's own set of problems.</p><p></p><p></p><p>I cannot even imagine playing theater of the mind. At my age, I'm clueless about what is going on tactically without miniatures and a clearly drawn out map.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6397281, member: 2011"] There are issues for no grid. Is the NPC close enough to provoke? This happened week two in Lost Mines of Phandelver for our group not using grids. Is the guy I'm shooting an arrow at close enough to not be at disadvantage? Pull out long bow string (as opposed to short bow string, this range spell string, that range spell string, or dagger string, etc.). Alternatively, let the DM guess and his guess is sometimes way different than what is obvious to someone else at the table. With disadvantage being as harsh as it is, DM guessing seems suboptimal. No grid is ok, but it has it's own set of problems. I cannot even imagine playing theater of the mind. At my age, I'm clueless about what is going on tactically without miniatures and a clearly drawn out map. [/QUOTE]
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