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<blockquote data-quote="Mercule" data-source="post: 6401729" data-attributes="member: 5100"><p>Humans have a tendency to build things with right angles. Those are better represented with squares than hexes. Thus, I use squares indoors. Since indoors makes up 80%+ of the occasion I need for a battle mat, I see using hexes for other settings as an unnecessary complication to the flow of play.</p><p></p><p>Personally, I don't even see much use to hex mats for most RPG use cases. If you're working with a situation that at least vaguely resembles two lines moving towards one another, then hexes make some sense. As soon as you throw in any significant lateral movement, though, hexes start to become problematic. In fact, I'd say that hexes break down much quicker and more significantly for lateral movement than squares do for diagonal movement. Moving diagonal on a grid at least gives you a space there, whether or not you have problems with euclidean space. If you want to move laterally on a grid, there's literally nothing there. Clearly, YMMV, and there are a number of folks that love hexes. I'm not among them.</p><p></p><p>I have considered, though, doing a gridless mat. That solves the problems of both squares and hexes. It brings a few of its own though, including questions of just how much space you take up, when you provide cover, and having to use a ruler to check reach all the time. I'd like to try it, but I'm not sure what I'd be getting into.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6401729, member: 5100"] Humans have a tendency to build things with right angles. Those are better represented with squares than hexes. Thus, I use squares indoors. Since indoors makes up 80%+ of the occasion I need for a battle mat, I see using hexes for other settings as an unnecessary complication to the flow of play. Personally, I don't even see much use to hex mats for most RPG use cases. If you're working with a situation that at least vaguely resembles two lines moving towards one another, then hexes make some sense. As soon as you throw in any significant lateral movement, though, hexes start to become problematic. In fact, I'd say that hexes break down much quicker and more significantly for lateral movement than squares do for diagonal movement. Moving diagonal on a grid at least gives you a space there, whether or not you have problems with euclidean space. If you want to move laterally on a grid, there's literally nothing there. Clearly, YMMV, and there are a number of folks that love hexes. I'm not among them. I have considered, though, doing a gridless mat. That solves the problems of both squares and hexes. It brings a few of its own though, including questions of just how much space you take up, when you provide cover, and having to use a ruler to check reach all the time. I'd like to try it, but I'm not sure what I'd be getting into. [/QUOTE]
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