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<blockquote data-quote="NotAYakk" data-source="post: 7977774" data-attributes="member: 72555"><p>"Move it to a chicken" does not do anything useful. Next combat includes plenty of "subsequent turn".</p><p></p><p>The real chicken trick is this:</p><p></p><p>Have a long rest. Wake up, refreshed. Cast hex on a chicken. Kill the chicken.</p><p></p><p>Take a short rest, keeping concentration on hex. You now have all of your spell slots back, and are concentrating on hex.</p><p></p><p>Now, this is a <em>bit</em> bag of rats. But the fact you are sacrificing animals to power your Warlock magic makes it a bit better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>---</p><p></p><p></p><p>So, we have a spell that lasts 1 hour baseline. It is a concentration spell. And you rule "no, you cannot concentrate that long".</p><p></p><p>At higher levels:</p><p></p><p>it lasts 8 to 24 hours.</p><p></p><p>If it is impossible to concentrate on a spell for 8 to 24 hours, why have a concentration spell that upgrades to 8 or 24 hours with higher level slots?</p><p></p><p>Your poor players.</p><p></p><p>I mean, it would be one thing if you said "after considering things, I think Warlocks are too powerful, and have too many spell slots, and Hex is also too strong".</p><p></p><p>Heck, even "you cannot concentrate while doing a short rest" is reasonable. It does hurt Warlocks and Rangers mainly, but in a game where you get 5+ short rests per long rest and piles of wilderness exploration that might not be a bad plan.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7977774, member: 72555"] "Move it to a chicken" does not do anything useful. Next combat includes plenty of "subsequent turn". The real chicken trick is this: Have a long rest. Wake up, refreshed. Cast hex on a chicken. Kill the chicken. Take a short rest, keeping concentration on hex. You now have all of your spell slots back, and are concentrating on hex. Now, this is a [I]bit[/I] bag of rats. But the fact you are sacrificing animals to power your Warlock magic makes it a bit better. ;) --- So, we have a spell that lasts 1 hour baseline. It is a concentration spell. And you rule "no, you cannot concentrate that long". At higher levels: it lasts 8 to 24 hours. If it is impossible to concentrate on a spell for 8 to 24 hours, why have a concentration spell that upgrades to 8 or 24 hours with higher level slots? Your poor players. I mean, it would be one thing if you said "after considering things, I think Warlocks are too powerful, and have too many spell slots, and Hex is also too strong". Heck, even "you cannot concentrate while doing a short rest" is reasonable. It does hurt Warlocks and Rangers mainly, but in a game where you get 5+ short rests per long rest and piles of wilderness exploration that might not be a bad plan. [/QUOTE]
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