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<blockquote data-quote="NotAYakk" data-source="post: 7977932" data-attributes="member: 72555"><p>Yes, +50% slots can be huge. I'm not sure how it cannot be. Going from 2 slots to 3 slots is a large increase in relative Warlock spellcasting power. The boost is even large in an absolute sense; a top-level spell slot is a non-trivial resource on a daily basis (at least from level 5-10; as noted, this doesn't work on level 6+ "slots", nor before level 5).</p><p></p><p>Warlocks until level 11 are starved for spell slots. Having an extra one in your first encounter of every day is a very nice boost, even if you go by the 8 encounters/2 short rests model. That is going from 5 spell slots to burn on non-hex spells to 6, a 20% increase in non-cantrip spell power.</p><p></p><p>And carrying over slots over short rests can save you 1 slot per short rest. Which is also huge. As noted above, some DMs object to maintaining concentration over short rests. The impact of that decision on warlocks who use Hex past level 4 is a large one -- a full spell slot every short rest. Which is why I said "carrying over spell slots" and "in general", as opposed to the specific case of "hex-chicken-kill".</p><p></p><p>At level 11-16 this trick matters less. On a 0 rest day day, it is 2 vs 3 non-Hex slots. On a 2-rest day, it is 8 vs 9 non-Hex slots. Still pretty large however.</p><p></p><p>The Rod of the Pact Keeper is a coveted Warlock item, and Hex-Chicken-Kill-Rest both gives you back 1 spell/day <strong>and</strong> doesn't cost you an in-combat action to get it (because you do it long before combat). (It doesn't let you do a "+1 spell slot above max" encounter however).</p><p></p><p>The Rod can be used between combats, unless you are in a one-encounter day, to save on the action cost.</p><p></p><p>Oh, and they stack.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7977932, member: 72555"] Yes, +50% slots can be huge. I'm not sure how it cannot be. Going from 2 slots to 3 slots is a large increase in relative Warlock spellcasting power. The boost is even large in an absolute sense; a top-level spell slot is a non-trivial resource on a daily basis (at least from level 5-10; as noted, this doesn't work on level 6+ "slots", nor before level 5). Warlocks until level 11 are starved for spell slots. Having an extra one in your first encounter of every day is a very nice boost, even if you go by the 8 encounters/2 short rests model. That is going from 5 spell slots to burn on non-hex spells to 6, a 20% increase in non-cantrip spell power. And carrying over slots over short rests can save you 1 slot per short rest. Which is also huge. As noted above, some DMs object to maintaining concentration over short rests. The impact of that decision on warlocks who use Hex past level 4 is a large one -- a full spell slot every short rest. Which is why I said "carrying over spell slots" and "in general", as opposed to the specific case of "hex-chicken-kill". At level 11-16 this trick matters less. On a 0 rest day day, it is 2 vs 3 non-Hex slots. On a 2-rest day, it is 8 vs 9 non-Hex slots. Still pretty large however. The Rod of the Pact Keeper is a coveted Warlock item, and Hex-Chicken-Kill-Rest both gives you back 1 spell/day [B]and[/B] doesn't cost you an in-combat action to get it (because you do it long before combat). (It doesn't let you do a "+1 spell slot above max" encounter however). The Rod can be used between combats, unless you are in a one-encounter day, to save on the action cost. Oh, and they stack. [/QUOTE]
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