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<blockquote data-quote="Flamestrike" data-source="post: 7982237" data-attributes="member: 6788736"><p>Why?</p><p></p><p>Hex and Hunters mark are staples for their classes, core to their offensive ability keeping pace with other classes, and have a concentration duration of up to 24 hours.</p><p></p><p>The expectation is it is supposed to last all adventuring day long at that point. Heck that's probably also the case when the duration is 8 hours, but 24 is just making sure I guess.</p><p></p><p>If Im capable of casting 5th level slots, and have learnt and then cast a spell that lets me concentrate on Hex all day long using a 5th level slot, I would be pretty bummed for a DM to rule that I need to make constant Con saves just to maintain it.</p><p></p><p>Otherwise you're just nixing Warlocks by forcing them to spam multiple of their precious few slots on recasting Hex all day long (plus making Resilient [Con] a feat tax for that class).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7982237, member: 6788736"] Why? Hex and Hunters mark are staples for their classes, core to their offensive ability keeping pace with other classes, and have a concentration duration of up to 24 hours. The expectation is it is supposed to last all adventuring day long at that point. Heck that's probably also the case when the duration is 8 hours, but 24 is just making sure I guess. If Im capable of casting 5th level slots, and have learnt and then cast a spell that lets me concentrate on Hex all day long using a 5th level slot, I would be pretty bummed for a DM to rule that I need to make constant Con saves just to maintain it. Otherwise you're just nixing Warlocks by forcing them to spam multiple of their precious few slots on recasting Hex all day long (plus making Resilient [Con] a feat tax for that class). [/QUOTE]
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