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<blockquote data-quote="jaelis" data-source="post: 7982455" data-attributes="member: 60210"><p>[USER=6799649]@Arial Black[/USER], you're being hyperbolic here. There's no rules about what does or does not constitute a creature, so there's no rule to break. And there's no rule that a DM's rulings have to be consistent, so that's not grounds for cheating either. You might have the opinion that an inconsistent DM is a bad DM; that's your prerogative. More likely I guess you just think that an inconsistent ruling is a bad ruling, which is on the whole a reasonable principle I think.</p><p></p><p>But as to the actual question, if you demand a DM provides universal and consistent rulings on what is a creature, then I think you owe us an example of such a ruling. My own opinion is that there's no reasonable way to make such a ruling in general, and that's probably why it isn't in the rules. So, at your table, what defines a creature?</p><p></p><p>For me, the chicken example is a bad one, since (a) I'm fine ruling that a chicken counts for hex and (b) the mechanical advantage obtained is pretty marginal IMO. I like the spider example a lot better. So do spiders and similar bugs count as creatures at your table?</p><p></p><p>Let's suppose you say yes; they are in the Monster Manual after all. So Grim Harvest triggers pretty much any time you cast an area damage spell in a natural environment? I'm not a fan of that. Worse to me is that the <em>sleep </em>spell won't work in a natural environment, since it puts all the bugs to sleep first. And it follows that every character should really carry around a bag of spiders, since that prevents them from being targeted by sleep. That I would not go for, and I have a hard time imagining that many people would.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7982455, member: 60210"] [USER=6799649]@Arial Black[/USER], you're being hyperbolic here. There's no rules about what does or does not constitute a creature, so there's no rule to break. And there's no rule that a DM's rulings have to be consistent, so that's not grounds for cheating either. You might have the opinion that an inconsistent DM is a bad DM; that's your prerogative. More likely I guess you just think that an inconsistent ruling is a bad ruling, which is on the whole a reasonable principle I think. But as to the actual question, if you demand a DM provides universal and consistent rulings on what is a creature, then I think you owe us an example of such a ruling. My own opinion is that there's no reasonable way to make such a ruling in general, and that's probably why it isn't in the rules. So, at your table, what defines a creature? For me, the chicken example is a bad one, since (a) I'm fine ruling that a chicken counts for hex and (b) the mechanical advantage obtained is pretty marginal IMO. I like the spider example a lot better. So do spiders and similar bugs count as creatures at your table? Let's suppose you say yes; they are in the Monster Manual after all. So Grim Harvest triggers pretty much any time you cast an area damage spell in a natural environment? I'm not a fan of that. Worse to me is that the [I]sleep [/I]spell won't work in a natural environment, since it puts all the bugs to sleep first. And it follows that every character should really carry around a bag of spiders, since that prevents them from being targeted by sleep. That I would not go for, and I have a hard time imagining that many people would. [/QUOTE]
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