Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hex Shenanigans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7982859" data-attributes="member: 6704184"><p>You can, I hope, see how your post gave the impression that simply time passing and going about your day would bring on concentration checks that would thwart concentrating on hex for it's eventual 8-hour or 24-hour duration? </p><p></p><p></p><p>I don't even see why it's murky. </p><p></p><p>Now, to be clear, I'm referring to how the rules actually work, not the wierdness that starts with the false premise that you need to immediately move the hex or lose it. I'm talking about starting the day by having the ranger bring the rabbit it's caught in a trap to you, so you can hex it and then kill it (quickly and mercifully, one hopes), before it is cooked, so that you simply have hex ready to go throughout the day, unless you end up needing to concentrate on something else, or otherwise lose concentration. </p><p></p><p>I can't figure out what on earth bothers some folks about this? It's not remotely "munchkiny" as some have claimed, it doesn't bend any rules, much less break them, it doesn't rely on torturing the RAW into a pretzel as some things that spark these debates do, it doesn't fly in the face of RAI so far as I can tell, and it isn't remotely thematically unreasonable or weird. </p><p></p><p>So, what gives?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7982859, member: 6704184"] You can, I hope, see how your post gave the impression that simply time passing and going about your day would bring on concentration checks that would thwart concentrating on hex for it's eventual 8-hour or 24-hour duration? I don't even see why it's murky. Now, to be clear, I'm referring to how the rules actually work, not the wierdness that starts with the false premise that you need to immediately move the hex or lose it. I'm talking about starting the day by having the ranger bring the rabbit it's caught in a trap to you, so you can hex it and then kill it (quickly and mercifully, one hopes), before it is cooked, so that you simply have hex ready to go throughout the day, unless you end up needing to concentrate on something else, or otherwise lose concentration. I can't figure out what on earth bothers some folks about this? It's not remotely "munchkiny" as some have claimed, it doesn't bend any rules, much less break them, it doesn't rely on torturing the RAW into a pretzel as some things that spark these debates do, it doesn't fly in the face of RAI so far as I can tell, and it isn't remotely thematically unreasonable or weird. So, what gives? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hex Shenanigans
Top