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<blockquote data-quote="Snarf Zagyg" data-source="post: 7983334" data-attributes="member: 7023840"><p>Most of this disagreement that I have seen tends to arise between individuals who view a class as something seperate (tied into the lore), and those who view a class as merely a convenient name for a grab-bag of abilities. </p><p></p><p>Not that either approach is wrong, but generally people are happiest playing with others who share the same perspective.</p><p></p><p>Mostly because this comes up in a lot of areas- from multiclassing (are you adding a "career" with a RP reason to do so, or just adding some abilities?), to the relationship of the class to the lore (Cleric to Deity, Paladin to Oath, Druid to Nature, Warlock to Patron, Fighter to Hitting Stuff, etc.), to the need to "justify" things with an in-game reason.</p><p></p><p>General agreement on this tends to reduce friction overall.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 7983334, member: 7023840"] Most of this disagreement that I have seen tends to arise between individuals who view a class as something seperate (tied into the lore), and those who view a class as merely a convenient name for a grab-bag of abilities. Not that either approach is wrong, but generally people are happiest playing with others who share the same perspective. Mostly because this comes up in a lot of areas- from multiclassing (are you adding a "career" with a RP reason to do so, or just adding some abilities?), to the relationship of the class to the lore (Cleric to Deity, Paladin to Oath, Druid to Nature, Warlock to Patron, Fighter to Hitting Stuff, etc.), to the need to "justify" things with an in-game reason. General agreement on this tends to reduce friction overall. [/QUOTE]
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