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<blockquote data-quote="Snarf Zagyg" data-source="post: 7983398" data-attributes="member: 7023840"><p>I think that this is the key, right here.</p><p></p><p>If a player comes up with a great idea for their character, then I will move heaven and earth and work with them to reskin and/or homebrew to make that character come alive and still work effectively. There is nothing better than an invested player, and a cool character that they like to play.</p><p></p><p>On the other hand, there is little more disheartening than a player who builds up useless roleplaying traits as some sort of ex post justification for a mechanical advantage that they have found in the rules. "Yeah, I sacrifice a chicken every day! That's totally roleplaying, man!"</p><p></p><p>I have less respect for this type of backwards building (cart pulling the horse) than I do for straight-forward optimizers who dispense with the need for a fiction.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 7983398, member: 7023840"] I think that this is the key, right here. If a player comes up with a great idea for their character, then I will move heaven and earth and work with them to reskin and/or homebrew to make that character come alive and still work effectively. There is nothing better than an invested player, and a cool character that they like to play. On the other hand, there is little more disheartening than a player who builds up useless roleplaying traits as some sort of ex post justification for a mechanical advantage that they have found in the rules. "Yeah, I sacrifice a chicken every day! That's totally roleplaying, man!" I have less respect for this type of backwards building (cart pulling the horse) than I do for straight-forward optimizers who dispense with the need for a fiction. [/QUOTE]
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