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<blockquote data-quote="Arial Black" data-source="post: 7984256" data-attributes="member: 6799649"><p>I more often multi-class than go single cless. Right now I'm developing a Musketeers-type PC for a 14th level high magic swashbuckling game. I have a clear vision of what my PC is like, and have to find game mechanics to realise that vision. I'm probably going Rog (swashbuckler) 7/Sor (draconic) 4/Ftr (battlemaster) 3. Why? I envision her dragon scales to be like she dipped her forearms in a river of mercury so silver draconic sorcerer is required, I see plenty of parry/riposte and such, so battlemaster is required, then as many swashbuckler levels as I can, relying on <em>booming/green-flame blade</em>, and supplementing swordplay with magic, which is required to be a member of the Avant Guard (the elite regiment I made up, so soldier background).</p><p></p><p>The Stormwind Fallacy is called a fallacy for a reason; role-playing and optimising are not mutually exclusive.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7984256, member: 6799649"] I more often multi-class than go single cless. Right now I'm developing a Musketeers-type PC for a 14th level high magic swashbuckling game. I have a clear vision of what my PC is like, and have to find game mechanics to realise that vision. I'm probably going Rog (swashbuckler) 7/Sor (draconic) 4/Ftr (battlemaster) 3. Why? I envision her dragon scales to be like she dipped her forearms in a river of mercury so silver draconic sorcerer is required, I see plenty of parry/riposte and such, so battlemaster is required, then as many swashbuckler levels as I can, relying on [I]booming/green-flame blade[/I], and supplementing swordplay with magic, which is required to be a member of the Avant Guard (the elite regiment I made up, so soldier background). The Stormwind Fallacy is called a fallacy for a reason; role-playing and optimising are not mutually exclusive. [/QUOTE]
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