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<blockquote data-quote="jaelis" data-source="post: 7984363" data-attributes="member: 60210"><p>I did not mean to imply that the game rules define the world in a complete sense, like we have the rules and that is it. I of course agree that there are many facets of the world that go beyond the rules. But I would expect that the rules (as agreed on at your table) do constrain the imaginary world. Wizards actually can cast fireball, dragons really can breath acid, and people who make pacts with supernatural entities really do get powers that can be renewed by relaxing for an hour. And I would expect characters in that world to be aware of these things and act accordingly.</p><p></p><p></p><p>I don't think you need hit points etc as an in-game concept in order for a tough fighter to know that he can survive a 200 foot fall. That's just how tough (or lucky, or whatever) he is; that's a bona fide superpower just as much as force precognition.</p><p></p><p>I mean if the basic problem is that you don't think a 20th level fighter should necessarily be able to survive a 200 foot fall, then address that, say that when people fall a long way they have to make a special roll to avoid death. Even make that rule on the fly if it suits you. But don't call a player a munchkin because he assumes that his character, who by the rules can survive jumping off a cliff, would indeed survive jumping off a cliff.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7984363, member: 60210"] I did not mean to imply that the game rules define the world in a complete sense, like we have the rules and that is it. I of course agree that there are many facets of the world that go beyond the rules. But I would expect that the rules (as agreed on at your table) do constrain the imaginary world. Wizards actually can cast fireball, dragons really can breath acid, and people who make pacts with supernatural entities really do get powers that can be renewed by relaxing for an hour. And I would expect characters in that world to be aware of these things and act accordingly. I don't think you need hit points etc as an in-game concept in order for a tough fighter to know that he can survive a 200 foot fall. That's just how tough (or lucky, or whatever) he is; that's a bona fide superpower just as much as force precognition. I mean if the basic problem is that you don't think a 20th level fighter should necessarily be able to survive a 200 foot fall, then address that, say that when people fall a long way they have to make a special roll to avoid death. Even make that rule on the fly if it suits you. But don't call a player a munchkin because he assumes that his character, who by the rules can survive jumping off a cliff, would indeed survive jumping off a cliff. [/QUOTE]
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