Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hex Shenanigans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 7984509" data-attributes="member: 6855114"><p>What bothers the people here is not Hexing a chicken. It is doing it constantly by carrying quite a good number of them into adventuring. This is where logic dictates that something is wrong. I do concur with them.</p><p></p><p>Once in a while, if you happen to find a chicken, a rat or whatever fine by me. Carrying a whole farm is not. </p><p></p><p>As far as this shenanigan doubling the warlock's power... nope. Not really. Especially if the DM enforces the 6-8 encounters per day, taking a short rest immediately after a long rest is a losing proposition as an encounter this early would ensure quite a hard to deadly type encounter in my games. This would tax the players' ressources and would be none the wiser as the warlock might lose his concentration during that fight.</p><p></p><p>In addition. This shenanigan will only benefits Warlocks of mid level and up when their slots are the equivalent of a third level spell. In my campaigns players of this level are starting to get reknown and are known throughout their area. You can bet that if the warlock is using this tactics (or any players is using the same shenanigan) over and over; it will be a known fact for any major foe they might have and they will act and prepare accordingly. A fireball from nowhere centered on the resting warlock will ensure a highly plausible loss of concentration and thus the warlock would start the day with one spell less from his arsenal. Doing this shenanigan over and over ensures that their foe will take advantage of this crutch of a habit. Players are intelligent. So are their foes.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7984509, member: 6855114"] What bothers the people here is not Hexing a chicken. It is doing it constantly by carrying quite a good number of them into adventuring. This is where logic dictates that something is wrong. I do concur with them. Once in a while, if you happen to find a chicken, a rat or whatever fine by me. Carrying a whole farm is not. As far as this shenanigan doubling the warlock's power... nope. Not really. Especially if the DM enforces the 6-8 encounters per day, taking a short rest immediately after a long rest is a losing proposition as an encounter this early would ensure quite a hard to deadly type encounter in my games. This would tax the players' ressources and would be none the wiser as the warlock might lose his concentration during that fight. In addition. This shenanigan will only benefits Warlocks of mid level and up when their slots are the equivalent of a third level spell. In my campaigns players of this level are starting to get reknown and are known throughout their area. You can bet that if the warlock is using this tactics (or any players is using the same shenanigan) over and over; it will be a known fact for any major foe they might have and they will act and prepare accordingly. A fireball from nowhere centered on the resting warlock will ensure a highly plausible loss of concentration and thus the warlock would start the day with one spell less from his arsenal. Doing this shenanigan over and over ensures that their foe will take advantage of this crutch of a habit. Players are intelligent. So are their foes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hex Shenanigans
Top