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<blockquote data-quote="Fenris-77" data-source="post: 7985646" data-attributes="member: 6993955"><p>See, here's the thing, in D&D that is actually the way it works, save a decision by the DM that it doesn't, but it is the default. Weapons do X damage. Same as falls actually. It's neither better nor worse to use those rules as-is or to change them. I know that I have a preference, and pretty obviously so do most people who posted in this thread. But just because you've decided it doesn't make sense and decide that at your table it doesn't play that way doesn't mean that anyone else has to make the same choice, or suffer derision for not making the same choice.</p><p></p><p>What certainly isn't kosher is deciding in the moment to introduce an instant death rule into a game that doesn't have one. You can set that sort of thing before hand, naturally, but done in the moment it's a pretty arbitrary use of DM fiat. To each his own though, and YMMV.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7985646, member: 6993955"] See, here's the thing, in D&D that is actually the way it works, save a decision by the DM that it doesn't, but it is the default. Weapons do X damage. Same as falls actually. It's neither better nor worse to use those rules as-is or to change them. I know that I have a preference, and pretty obviously so do most people who posted in this thread. But just because you've decided it doesn't make sense and decide that at your table it doesn't play that way doesn't mean that anyone else has to make the same choice, or suffer derision for not making the same choice. What certainly isn't kosher is deciding in the moment to introduce an instant death rule into a game that doesn't have one. You can set that sort of thing before hand, naturally, but done in the moment it's a pretty arbitrary use of DM fiat. To each his own though, and YMMV. [/QUOTE]
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