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<blockquote data-quote="Arial Black" data-source="post: 7985856" data-attributes="member: 6799649"><p>How? Can he see his own character sheet?</p><p></p><p>They know what they can <em>do</em>. They don't know their game mechanics.</p><p></p><p>They know that they can <em>fight</em>, so they can <em>describe</em> themselves as a 'fighter'. But so can barbarians, paladins, rogues.... What they <em>can't</em> do is look at their own character sheet and see how many levels in what D&D classes they have.</p><p></p><p>The paladin class was inspired and named after The Twelve Peers of Charlemagne, known as Paladins. It is of course feasible that there is an in-game organisation that calls itself and its members 'paladins'. But what would qualify a person for membership? Having levels in the class? The people can't read the character sheet!</p><p></p><p>Okay, we know paladins can use heavy armour, martial weapons, and cast divine magic spells. They can swear an oath. But a Ftr/Clr can do all these things in game. Use heavy armour and martial weapons, cast divine spells. Swear whatever oath their voice is capable of.</p><p></p><p>Ah, but can they do extra radiant damage with their weapons?</p><p></p><p>Er, some can, yes. Some can do an extra 1d8 radiant on a successful weapon strike.</p><p></p><p>So what thing, discernible to creatures in game, do these in-game paladins have to do to qualify? I'm pretty sure that whatever it is can be done by non-paladins. And should be no problem for multi-class paladins! Taking a level in another class doesn't stop them being paladins anymore! </p><p></p><p></p><p>I <em>usually,</em> not always but usually, plan a large part of my multiclass at the beginning. For example, my concept is for a multiclass Ftr/Wiz, and if I was playing 1e or 2e then I'd start the game as a Ftr 1/MU 1, but in 3e/5e the same concept means that I have to be 2nd level before I can actually <em>use</em> both classes. That doesn't change the concept though. I already have the seeds of <em>all</em> my future classes as part of my pre-first level training, and gradually become experienced enough and get enough practice to develop my abilities as I level up, <em>in exactly the same way as a single class character does.</em></p></blockquote><p></p>
[QUOTE="Arial Black, post: 7985856, member: 6799649"] How? Can he see his own character sheet? They know what they can [I]do[/I]. They don't know their game mechanics. They know that they can [I]fight[/I], so they can [I]describe[/I] themselves as a 'fighter'. But so can barbarians, paladins, rogues.... What they [I]can't[/I] do is look at their own character sheet and see how many levels in what D&D classes they have. The paladin class was inspired and named after The Twelve Peers of Charlemagne, known as Paladins. It is of course feasible that there is an in-game organisation that calls itself and its members 'paladins'. But what would qualify a person for membership? Having levels in the class? The people can't read the character sheet! Okay, we know paladins can use heavy armour, martial weapons, and cast divine magic spells. They can swear an oath. But a Ftr/Clr can do all these things in game. Use heavy armour and martial weapons, cast divine spells. Swear whatever oath their voice is capable of. Ah, but can they do extra radiant damage with their weapons? Er, some can, yes. Some can do an extra 1d8 radiant on a successful weapon strike. So what thing, discernible to creatures in game, do these in-game paladins have to do to qualify? I'm pretty sure that whatever it is can be done by non-paladins. And should be no problem for multi-class paladins! Taking a level in another class doesn't stop them being paladins anymore! I [I]usually,[/I] not always but usually, plan a large part of my multiclass at the beginning. For example, my concept is for a multiclass Ftr/Wiz, and if I was playing 1e or 2e then I'd start the game as a Ftr 1/MU 1, but in 3e/5e the same concept means that I have to be 2nd level before I can actually [I]use[/I] both classes. That doesn't change the concept though. I already have the seeds of [I]all[/I] my future classes as part of my pre-first level training, and gradually become experienced enough and get enough practice to develop my abilities as I level up, [I]in exactly the same way as a single class character does.[/I] [/QUOTE]
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