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<blockquote data-quote="Fanaelialae" data-source="post: 7986015" data-attributes="member: 53980"><p>Can you point me to the rule that covers a character committing suicide? I see rules for combat, but none for suicide. </p><p></p><p>The rules aren't meant to encompass every possible scenario. That's one of the DMs roles. To smooth over the gaps that the rules don't cover.</p><p></p><p>For example, the most legendary tpk at my table was when the DM convinced an epic level party to kill themselves with a rusty dagger (that dealt 1d4-1 damage). Our enemy managed to convince us that if we killed ourselves they would resurrect us as incredibly powerful beings. Sense motive indicated they were being truthful. There was a heated debate within the party, but ultimately we each told the DM that our characters killed themselves. Did he ask for attack and damage rolls? No. That would have been incredibly tedious (and quite silly to us). Each character stabbed themselves once and died. Was the DM cheating? Clearly not!</p><p></p><p>Yeah, it's what the DM believes would kill the character. The NPCs in the world also do what the DM believes they should do. Shall the DMs of the world hang our collective heads in shame because you've revealed that all this time our making decisions for NPCs has been cheating? IMO, no.</p><p></p><p>I agree with those who say that an action like this is unlikely unless there has been a misunderstanding. And the DM should absolutely make certain that the player comprehends what the repercussions of the action will be. </p><p></p><p>However, unless the character actually has some ability conferring super human toughness they don't get to put a plasma cannon to their skull and pull the trigger without dying IMO. It doesn't matter if you have 150 HP and the cannon only does 10d6 damage. I will warn you that the action will result in certain death (or whatever) but if you insist then that is what will happen.</p><p></p><p>Just like if you walk up to a 10 foot thick stone wall and tell me your character will punch their way through the wall, I will inform you that your bones will break before the stones do (again, this excludes the case where you have an ability that allows you to punch through stone walls). I mean, there's nothing in the rules that punching a stone wall will deal damage to you. So you ought to be able to punch it indefinitely with no penalty, right? I strenuously disagree. If you insist on punching that wall repeatedly, I'll warn you that your bones will break before the stones do. If you persist, you'll break your bones. </p><p></p><p>If you honestly believe that's cheating then you would be well served staying away from my table. Because that's how we roll.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7986015, member: 53980"] Can you point me to the rule that covers a character committing suicide? I see rules for combat, but none for suicide. The rules aren't meant to encompass every possible scenario. That's one of the DMs roles. To smooth over the gaps that the rules don't cover. For example, the most legendary tpk at my table was when the DM convinced an epic level party to kill themselves with a rusty dagger (that dealt 1d4-1 damage). Our enemy managed to convince us that if we killed ourselves they would resurrect us as incredibly powerful beings. Sense motive indicated they were being truthful. There was a heated debate within the party, but ultimately we each told the DM that our characters killed themselves. Did he ask for attack and damage rolls? No. That would have been incredibly tedious (and quite silly to us). Each character stabbed themselves once and died. Was the DM cheating? Clearly not! Yeah, it's what the DM believes would kill the character. The NPCs in the world also do what the DM believes they should do. Shall the DMs of the world hang our collective heads in shame because you've revealed that all this time our making decisions for NPCs has been cheating? IMO, no. I agree with those who say that an action like this is unlikely unless there has been a misunderstanding. And the DM should absolutely make certain that the player comprehends what the repercussions of the action will be. However, unless the character actually has some ability conferring super human toughness they don't get to put a plasma cannon to their skull and pull the trigger without dying IMO. It doesn't matter if you have 150 HP and the cannon only does 10d6 damage. I will warn you that the action will result in certain death (or whatever) but if you insist then that is what will happen. Just like if you walk up to a 10 foot thick stone wall and tell me your character will punch their way through the wall, I will inform you that your bones will break before the stones do (again, this excludes the case where you have an ability that allows you to punch through stone walls). I mean, there's nothing in the rules that punching a stone wall will deal damage to you. So you ought to be able to punch it indefinitely with no penalty, right? I strenuously disagree. If you insist on punching that wall repeatedly, I'll warn you that your bones will break before the stones do. If you persist, you'll break your bones. If you honestly believe that's cheating then you would be well served staying away from my table. Because that's how we roll. [/QUOTE]
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