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<blockquote data-quote="FlyingChihuahua" data-source="post: 7986094" data-attributes="member: 6904924"><p>Well that's easy. That experience isn't about having fun.</p><p></p><p>Now, before you get on me about that, let me ask you a question about something related. If I'm watching say, The Fly and I get to the point where Jeff Goldblum barfs on the donut and his ear falls off. What emotion do you feel in that moment? Probably a mix of fear and disgust. But, isn't watching a movie supposed to be a fun, entertaining time? Usually, yes, but not in this case because the artists involved aren't going for "fun" or "cool", they're going for "scary", for "disgust", for "oh god why". Why are they doing this? Because they are trying to set a different kind of tone. To bring this to TTRPG's, I suggest looking no further than Call of Cthulhu, a horror TTRPG where mindbending cosmic horror is, quite literally, the name of the game.</p><p></p><p>"But that's all well and good" you might be saying, "But D&D <em>isn't</em> a horror RPG, it's a <em>fantasy</em> RPG." You would, 100%, be right. However, there are different types of fantasy. Sure, Lord of the Rings and A Song of Ice and Fire are both fantasy, but would you argue they are the same because they are both fantasy? I would hope the answer would be "Not at all, they are going for different tones". And well, there's your answer, maybe you like a game where the rules a sacrosanct and any new situation would be handled using those rules as application. I wouldn't, personally. I prefer that we take into context what is happening, because as hilarious a mental image as having to reset a guillotine a few times in order to execute the Barbarian would be, if that happened in the game, I would be taken out of it and think the situation is dumb. So, as much as it might be against the rules to do so, IMO, the story matters more, so the Barbarian getting the Robespierre special is going to die immediately, no save.</p><p></p><p>That's just the kinda TTRPG gamer I am I guess, I put the story over the rules, because that's ultimately what I'm playing for.</p></blockquote><p></p>
[QUOTE="FlyingChihuahua, post: 7986094, member: 6904924"] Well that's easy. That experience isn't about having fun. Now, before you get on me about that, let me ask you a question about something related. If I'm watching say, The Fly and I get to the point where Jeff Goldblum barfs on the donut and his ear falls off. What emotion do you feel in that moment? Probably a mix of fear and disgust. But, isn't watching a movie supposed to be a fun, entertaining time? Usually, yes, but not in this case because the artists involved aren't going for "fun" or "cool", they're going for "scary", for "disgust", for "oh god why". Why are they doing this? Because they are trying to set a different kind of tone. To bring this to TTRPG's, I suggest looking no further than Call of Cthulhu, a horror TTRPG where mindbending cosmic horror is, quite literally, the name of the game. "But that's all well and good" you might be saying, "But D&D [I]isn't[/I] a horror RPG, it's a [I]fantasy[/I] RPG." You would, 100%, be right. However, there are different types of fantasy. Sure, Lord of the Rings and A Song of Ice and Fire are both fantasy, but would you argue they are the same because they are both fantasy? I would hope the answer would be "Not at all, they are going for different tones". And well, there's your answer, maybe you like a game where the rules a sacrosanct and any new situation would be handled using those rules as application. I wouldn't, personally. I prefer that we take into context what is happening, because as hilarious a mental image as having to reset a guillotine a few times in order to execute the Barbarian would be, if that happened in the game, I would be taken out of it and think the situation is dumb. So, as much as it might be against the rules to do so, IMO, the story matters more, so the Barbarian getting the Robespierre special is going to die immediately, no save. That's just the kinda TTRPG gamer I am I guess, I put the story over the rules, because that's ultimately what I'm playing for. [/QUOTE]
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