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<blockquote data-quote="Fanaelialae" data-source="post: 7986176" data-attributes="member: 53980"><p>I'm pretty sure that some of the folks in this thread consider this to be a rules issue, since they called it cheating. </p><p></p><p>FWIW, I agree with you that it isn't cheating. In the extreme, it could be a case of the DM abusing his or her authority, but that's the extent of it. As long as the DM is communicating the potential consequences clearly to the player (and I've seen no one advocating for "gotchas") and ruling with impartiality, I don't think there is generally anything wrong with it.</p><p></p><p></p><p>Note that I explicitly stated that the player ought to be given every reasonable opportunity to save their character leading up to the execution. </p><p></p><p>You're the one bringing up the DM capturing and executing the character with no input from the player. I agree that would be a bad thing.</p><p></p><p>I had a solo game in mind, but yes, the other players should be given any reasonable opportunities to rescue the character prior to the blade descending. </p><p></p><p>However, once the guillotine blade drops that's it. No matter how many HP the character had.</p><p></p><p></p><p>Effective communication is important. </p><p></p><p>I'm pretty sure that someone in this thread, however, stated that such things ought to be covered in a session zero. I disagree. I lack the foresight to predict all possible silly shenanigans the players might attempt in the campaign. I'm not going to be bound by the idea that just because I didn't explicitly say in session zero that you can't punch through 10 feet of stone because your bones will break, that therefore you can punch rocks as much as you like without consequence. Nope. Not happening. </p><p></p><p>Players also need to have realistic expectations. Just because their old DM did things one way doesn't mean that their new DM is going to rule the same way. The new DM may not think stating something like "chopping your head off with a guillotine will kill you regardless of your HP total" is necessary. I'd frankly be a bit surprised if a player came into my game and didn't think that's how things work.</p><p></p><p>However, the DM absolutely needs to communicate the potential consequences to the player if the character attempts such an action, so that the player can make an informed decision.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7986176, member: 53980"] I'm pretty sure that some of the folks in this thread consider this to be a rules issue, since they called it cheating. FWIW, I agree with you that it isn't cheating. In the extreme, it could be a case of the DM abusing his or her authority, but that's the extent of it. As long as the DM is communicating the potential consequences clearly to the player (and I've seen no one advocating for "gotchas") and ruling with impartiality, I don't think there is generally anything wrong with it. Note that I explicitly stated that the player ought to be given every reasonable opportunity to save their character leading up to the execution. You're the one bringing up the DM capturing and executing the character with no input from the player. I agree that would be a bad thing. I had a solo game in mind, but yes, the other players should be given any reasonable opportunities to rescue the character prior to the blade descending. However, once the guillotine blade drops that's it. No matter how many HP the character had. Effective communication is important. I'm pretty sure that someone in this thread, however, stated that such things ought to be covered in a session zero. I disagree. I lack the foresight to predict all possible silly shenanigans the players might attempt in the campaign. I'm not going to be bound by the idea that just because I didn't explicitly say in session zero that you can't punch through 10 feet of stone because your bones will break, that therefore you can punch rocks as much as you like without consequence. Nope. Not happening. Players also need to have realistic expectations. Just because their old DM did things one way doesn't mean that their new DM is going to rule the same way. The new DM may not think stating something like "chopping your head off with a guillotine will kill you regardless of your HP total" is necessary. I'd frankly be a bit surprised if a player came into my game and didn't think that's how things work. However, the DM absolutely needs to communicate the potential consequences to the player if the character attempts such an action, so that the player can make an informed decision. [/QUOTE]
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