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<blockquote data-quote="Arial Black" data-source="post: 7986646" data-attributes="member: 6799649"><p>I don't have any stories about 'getting one over on the DM'. If <em>I</em> don't believe something would work, I don't even try to do it.</p><p></p><p>If <em>I</em> think something is stupid, I don't have my PC do it. None of my warlocks have ever carried around creatures to <em>hex</em>, because I can't imagine going adventuring with bags of rodents or cages of domesticated fowl. I rarely even give my PCs adventuring packs or tents if I think they start the game living their normal life when they are overtaken by the events that start the adventure, because I think it would be stupid to carry around camping gear when you're not going camping!</p><p></p><p>But, if 'breakfast' needs to be killed then I might as well <em>hex</em> it first, if I don't think there will be combat within the next hour. Not because of made-up rituals, but because it is the sensible use of my ability to regain slots after an hour's rest. That's why I cast <em>aid</em> (if my warlock has it) before breakfast too.</p><p></p><p>I don't have my PCs jump of cliffs for the lulz, because I think that would be stupid; I have no motive for doing so. It's all cost without a benefit. But if I <em>did</em> have my PC jump off a cliff, a.) they would have some in-game motive (even if other people wouldn't make the same decision), and b.) I would fully expect the world to work (and the falling rules to work) as they always do.</p><p></p><p>If the DM responded by changing the laws of the universe to 'punish' me, which of us is the problem here?</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7986646, member: 6799649"] I don't have any stories about 'getting one over on the DM'. If [I]I[/I] don't believe something would work, I don't even try to do it. If [I]I[/I] think something is stupid, I don't have my PC do it. None of my warlocks have ever carried around creatures to [I]hex[/I], because I can't imagine going adventuring with bags of rodents or cages of domesticated fowl. I rarely even give my PCs adventuring packs or tents if I think they start the game living their normal life when they are overtaken by the events that start the adventure, because I think it would be stupid to carry around camping gear when you're not going camping! But, if 'breakfast' needs to be killed then I might as well [I]hex[/I] it first, if I don't think there will be combat within the next hour. Not because of made-up rituals, but because it is the sensible use of my ability to regain slots after an hour's rest. That's why I cast [I]aid[/I] (if my warlock has it) before breakfast too. I don't have my PCs jump of cliffs for the lulz, because I think that would be stupid; I have no motive for doing so. It's all cost without a benefit. But if I [I]did[/I] have my PC jump off a cliff, a.) they would have some in-game motive (even if other people wouldn't make the same decision), and b.) I would fully expect the world to work (and the falling rules to work) as they always do. If the DM responded by changing the laws of the universe to 'punish' me, which of us is the problem here? [/QUOTE]
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