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<blockquote data-quote="Arial Black" data-source="post: 7986688" data-attributes="member: 6799649"><p><em>Some</em> spiders are big enough that they <em>do</em> have 1 or more hit points. Such creatures are 'tiny' in game terms, about the size of a cat. Carry a box of them just like you would (or wouldn't) carry a bag of rats or a cage of chickens.</p><p></p><p>There are many much smaller spiders that don't have game stats, because they are 'creatures' but are not 'monsters' as described in the MM, the section I quoted not long ago. But if a 'spider' IS one from the MM, or a rat or chicken, and you got attacked by some....why <strong>wouldn't</strong><em> sleep</em> work? According to the MM, they are 'monsters'; creatures that you can interact with and potentially fight and kill, so why would offensive magic not work on them?</p><p></p><p>Not <em>all</em> creatures are 'monsters'. They don't all have game stats. But the ones in the MM <em>are</em> both 'creatures' and 'monsters' by the game's own definition, and interact with spells and other game elements as written.</p><p></p><p>So, the 20-foot radius circle of your <em>sleep</em> spell in the woods is likely to have hundreds of creepy-crawlies, including various species of arachnid, that are so small that they (while still being 'creatures') are not 'monsters' and have no game stats, including hit points. Any that <em>are</em> big enough to be a 'monster' interact with the game normally, including having their hit points subtract from the <em>sleep</em> pool. But there are unlikely to be hundreds of cat-sized spiders you didn't notice, and it'd be a jerk DM that made some spontaneously appear every time you cast <em>sleep</em>, or who defined the ones that <em>are</em> big enough to have stats and be defined as 'monsters' count as 'not creatures' while they are biting hit point-sized chunks out of you.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7986688, member: 6799649"] [I]Some[/I] spiders are big enough that they [I]do[/I] have 1 or more hit points. Such creatures are 'tiny' in game terms, about the size of a cat. Carry a box of them just like you would (or wouldn't) carry a bag of rats or a cage of chickens. There are many much smaller spiders that don't have game stats, because they are 'creatures' but are not 'monsters' as described in the MM, the section I quoted not long ago. But if a 'spider' IS one from the MM, or a rat or chicken, and you got attacked by some....why [B]wouldn't[/B][I] sleep[/I] work? According to the MM, they are 'monsters'; creatures that you can interact with and potentially fight and kill, so why would offensive magic not work on them? Not [I]all[/I] creatures are 'monsters'. They don't all have game stats. But the ones in the MM [I]are[/I] both 'creatures' and 'monsters' by the game's own definition, and interact with spells and other game elements as written. So, the 20-foot radius circle of your [I]sleep[/I] spell in the woods is likely to have hundreds of creepy-crawlies, including various species of arachnid, that are so small that they (while still being 'creatures') are not 'monsters' and have no game stats, including hit points. Any that [I]are[/I] big enough to be a 'monster' interact with the game normally, including having their hit points subtract from the [I]sleep[/I] pool. But there are unlikely to be hundreds of cat-sized spiders you didn't notice, and it'd be a jerk DM that made some spontaneously appear every time you cast [I]sleep[/I], or who defined the ones that [I]are[/I] big enough to have stats and be defined as 'monsters' count as 'not creatures' while they are biting hit point-sized chunks out of you. [/QUOTE]
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