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<blockquote data-quote="Fanaelialae" data-source="post: 7988128" data-attributes="member: 53980"><p>I agree that the best way of addressing disruptive behaviours is to simply talk to the player.</p><p></p><p>However, that's kind of skirting the issue. What I and others have been saying is that actions should have logical outcomes. The falling off of cliffs and guillotines and whatnot are just examples of that.</p><p></p><p>Let's say that there is a running wood chipper blocking the character's path. The player decides his character will dive through the wood chipper to get to the other side. Assuming the character doesn't have super powers that would enable this, I would warn the player that doing so would result in their character exiting the the other side as a very dead red mist. It doesn't matter how many HP you have, you can't pass through an active wood chipper and survive.</p><p></p><p>Most likely it's a simple misunderstanding. The player thought it was a death trap they could parkour their way through, whereas it is actually a guaranteed death unless disabled. But there are some players out there who think of HP as a force field or ablative dermal reinforcement. Those players literally think their high level character should be able to dive through a wood chipper and just take some HP damage. At my table, however that's not how it works, and I would make that clear.</p><p></p><p>That said, 5e was built upon the assumption that magic items aren't required. As such, you can't assume their existence, even in a high level game (although I agree that most games do use them). Additionally, I strongly disagree that HP are representative of something like an indestructible magic shield:</p><p></p><p>A) not every high level character has a magic shield. I'm fairly generous regarding magic items IMCs with the exception of shields and armor, which I am downright miserly about.</p><p></p><p>B) if you take away a high level character's gear (he's captured by powerful enemies and stripped) his HP don't change one whit. That says to me that his HP have no direct relationship to his gear.</p><p></p><p>Additionally, Captain America has superpowers that put him well above non-powered humans in terms of physical abilities. He may not be the Hulk, but he can do and survive things that an unpowered individual simply cannot. I'm pretty sure that very same movie opens with Cap lapping Falcon multiple times while on his morning run. Falcon is no slouch, assisting Cap during the climax of the movie, but we wouldn't expect him to be able to do or survive the things Cap can.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7988128, member: 53980"] I agree that the best way of addressing disruptive behaviours is to simply talk to the player. However, that's kind of skirting the issue. What I and others have been saying is that actions should have logical outcomes. The falling off of cliffs and guillotines and whatnot are just examples of that. Let's say that there is a running wood chipper blocking the character's path. The player decides his character will dive through the wood chipper to get to the other side. Assuming the character doesn't have super powers that would enable this, I would warn the player that doing so would result in their character exiting the the other side as a very dead red mist. It doesn't matter how many HP you have, you can't pass through an active wood chipper and survive. Most likely it's a simple misunderstanding. The player thought it was a death trap they could parkour their way through, whereas it is actually a guaranteed death unless disabled. But there are some players out there who think of HP as a force field or ablative dermal reinforcement. Those players literally think their high level character should be able to dive through a wood chipper and just take some HP damage. At my table, however that's not how it works, and I would make that clear. That said, 5e was built upon the assumption that magic items aren't required. As such, you can't assume their existence, even in a high level game (although I agree that most games do use them). Additionally, I strongly disagree that HP are representative of something like an indestructible magic shield: A) not every high level character has a magic shield. I'm fairly generous regarding magic items IMCs with the exception of shields and armor, which I am downright miserly about. B) if you take away a high level character's gear (he's captured by powerful enemies and stripped) his HP don't change one whit. That says to me that his HP have no direct relationship to his gear. Additionally, Captain America has superpowers that put him well above non-powered humans in terms of physical abilities. He may not be the Hulk, but he can do and survive things that an unpowered individual simply cannot. I'm pretty sure that very same movie opens with Cap lapping Falcon multiple times while on his morning run. Falcon is no slouch, assisting Cap during the climax of the movie, but we wouldn't expect him to be able to do or survive the things Cap can. [/QUOTE]
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