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<blockquote data-quote="Helldritch" data-source="post: 7988214" data-attributes="member: 6855114"><p>This is where I disagree with you. The PCs are not hit by the giants, they're grazed. They somehow dodged the ancient dragon's breath. The average Joe just take the hit and becomes jello. The average Joe is roasted like an over cooked kebab.</p><p>HP are not a force field. HP are not stamina. HP are not physical for the most part (I'd even say that anything higher than 4 hp is related to luck, fate and favors of the gods). A human (or whatever PC race) does not have as much resilience as a horse. HP are a combination of luck, fate and the favors of the gods.</p><p></p><p>The PC falling the cliff for a good reason will have luck, fate and the favor of his god(s) on his side. A tree growing on the cliff will slow his fall just a wee bit. Thick bushes at the bottom will slow his fall again or may be there will be a small pond/stream with just enough current and water depth so that the hero will survive. The average Joe won't have that chance and if he has, will not survive either way.</p><p></p><p></p><p>Again see the above and previous posts. A player making his character committing suicide his denying his fate, luck and the gods' favors. Without this protection, he is just the average Joe. This is akin to the samurai commiting sepuku. I want to do my sepuku but I have 200 hp... It will take me 27 attemps with my ceremonial knife (1d4 +5 = 7.5 average damage...) to succede. Is it logical? Of course not. The same goes with falling. Falling such a height for a heroic reason will give your character the plot armor/shield that luck, fate and favor of the gods provide. Otherwise, you're on you own, just like the average Joe.</p><p></p><p>This is a case of specific beats general. Logic here is the specific. The DM is entirely entitled to dictate how the gods will react to a suicidal action. In this case they will do nothing.</p><p></p><p>On the other hand, if the DM does not warn the player about this, then is it is bad DMing and the player has all the justifications needed to be angry and frustrated.</p><p></p><p>If the DM warns the player and he has his character going this way anyways, then the player should accept the verdict, his character is quite dead.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7988214, member: 6855114"] This is where I disagree with you. The PCs are not hit by the giants, they're grazed. They somehow dodged the ancient dragon's breath. The average Joe just take the hit and becomes jello. The average Joe is roasted like an over cooked kebab. HP are not a force field. HP are not stamina. HP are not physical for the most part (I'd even say that anything higher than 4 hp is related to luck, fate and favors of the gods). A human (or whatever PC race) does not have as much resilience as a horse. HP are a combination of luck, fate and the favors of the gods. The PC falling the cliff for a good reason will have luck, fate and the favor of his god(s) on his side. A tree growing on the cliff will slow his fall just a wee bit. Thick bushes at the bottom will slow his fall again or may be there will be a small pond/stream with just enough current and water depth so that the hero will survive. The average Joe won't have that chance and if he has, will not survive either way. Again see the above and previous posts. A player making his character committing suicide his denying his fate, luck and the gods' favors. Without this protection, he is just the average Joe. This is akin to the samurai commiting sepuku. I want to do my sepuku but I have 200 hp... It will take me 27 attemps with my ceremonial knife (1d4 +5 = 7.5 average damage...) to succede. Is it logical? Of course not. The same goes with falling. Falling such a height for a heroic reason will give your character the plot armor/shield that luck, fate and favor of the gods provide. Otherwise, you're on you own, just like the average Joe. This is a case of specific beats general. Logic here is the specific. The DM is entirely entitled to dictate how the gods will react to a suicidal action. In this case they will do nothing. On the other hand, if the DM does not warn the player about this, then is it is bad DMing and the player has all the justifications needed to be angry and frustrated. If the DM warns the player and he has his character going this way anyways, then the player should accept the verdict, his character is quite dead. [/QUOTE]
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