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<blockquote data-quote="Snarf Zagyg" data-source="post: 7988474" data-attributes="member: 7023840"><p>I genuinely don't think that there's really that much to discuss. From the 1000' point of view, it's a very fundamental divide between approaches to the game.</p><p></p><p>That doesn't mean that it's a black/white thing; of course there are gradations and most people tend to borrow from one camp or the other, but I've seen this over and over again not just in this thread, or RPG forums over time, but all the way back for decades.</p><p></p><p>Think of how many different debates are encapsulated in that divide. "DM Empowerment" and "Player Agency." "Optimization" and "Roleplaying." "RAW" and "RAI." Even terms you see tossed around (players complaining about "Mother May I" or DMs complaining about "Rules Lawyers") often go back to that divide.</p><p></p><p>It's not that I don't understand the principles or the disagreements, it's just that I've gotten to the point where it seems tiring and facile. I totally get why some people prefer clear, unambiguous rules. I also understand why some players prefer getting deep into the numbers and feel that this type of rules mastery should be rewarded (and, conversely, that a failure to reward this mastery is punishment). </p><p></p><p>At the end of the day, it's a question of preferences. There are bad players, and there are bad DMs. I think what happens is that people conflate their preference for a style of play with their prior experience with bad players and bad DMs.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 7988474, member: 7023840"] I genuinely don't think that there's really that much to discuss. From the 1000' point of view, it's a very fundamental divide between approaches to the game. That doesn't mean that it's a black/white thing; of course there are gradations and most people tend to borrow from one camp or the other, but I've seen this over and over again not just in this thread, or RPG forums over time, but all the way back for decades. Think of how many different debates are encapsulated in that divide. "DM Empowerment" and "Player Agency." "Optimization" and "Roleplaying." "RAW" and "RAI." Even terms you see tossed around (players complaining about "Mother May I" or DMs complaining about "Rules Lawyers") often go back to that divide. It's not that I don't understand the principles or the disagreements, it's just that I've gotten to the point where it seems tiring and facile. I totally get why some people prefer clear, unambiguous rules. I also understand why some players prefer getting deep into the numbers and feel that this type of rules mastery should be rewarded (and, conversely, that a failure to reward this mastery is punishment). At the end of the day, it's a question of preferences. There are bad players, and there are bad DMs. I think what happens is that people conflate their preference for a style of play with their prior experience with bad players and bad DMs. [/QUOTE]
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