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<blockquote data-quote="Fanaelialae" data-source="post: 7991016" data-attributes="member: 53980"><p>A) The fact that you're choosing to use one of the most cartoonish versions of batman speaks volumes. </p><p></p><p>B) Even that version of batman relied on devices to survive, irrespective of how far fetched they were. I mean, shark spray? Although there was some luck (like the time a dolphin conveniently dove in front of a torpedo).</p><p></p><p>C) I absolutely think that the audience would be flummoxed and have their suspension of disbelief wrecked if that version of batman falls 1000 feet out of a plane and, without any devices to slow his fall, just rolls with the impact and walks away.</p><p></p><p>I've already explained. It has nothing to do with the DM not liking the character's motivation. It is that the character's actions are at odds with the agreed upon social contract that surrounds the game (not in accord with the themes), and that the DM is enforcing that contract. </p><p></p><p>If we all decide to play a dark and gritty game of Call of Cthulhu, then you don't get to decide 2 sessions into the game that you are donning a clown costume and running around throwing pies in people's faces. That is slapstick, which is basically the opposite of dark and gritty.</p><p></p><p>Normally, I firmly believe that the character is entirely the player's domain, but not if it violates the accord that was agreed on by the table. It doesn't matter whether you've explicitly agreed to the accord. Maybe you joined the group mid campaign and didn't get a say. Once the group explains the game and the themes and you choose to join, you have tacitly consented to the contract and if you violate that agreement then you are in the wrong.</p><p></p><p>Do I think the DM should outright kill a character for such a violation? No. But the middle of a scene isn't necessarily the appropriate time to get into a deep delve of the game's themes and what is/isn't permitted. Hence the player should be given an informed choice or outright told no, ideally with a brief explanation as to why. The consequences of that informed choice, however, might absolutely include death.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7991016, member: 53980"] A) The fact that you're choosing to use one of the most cartoonish versions of batman speaks volumes. B) Even that version of batman relied on devices to survive, irrespective of how far fetched they were. I mean, shark spray? Although there was some luck (like the time a dolphin conveniently dove in front of a torpedo). C) I absolutely think that the audience would be flummoxed and have their suspension of disbelief wrecked if that version of batman falls 1000 feet out of a plane and, without any devices to slow his fall, just rolls with the impact and walks away. I've already explained. It has nothing to do with the DM not liking the character's motivation. It is that the character's actions are at odds with the agreed upon social contract that surrounds the game (not in accord with the themes), and that the DM is enforcing that contract. If we all decide to play a dark and gritty game of Call of Cthulhu, then you don't get to decide 2 sessions into the game that you are donning a clown costume and running around throwing pies in people's faces. That is slapstick, which is basically the opposite of dark and gritty. Normally, I firmly believe that the character is entirely the player's domain, but not if it violates the accord that was agreed on by the table. It doesn't matter whether you've explicitly agreed to the accord. Maybe you joined the group mid campaign and didn't get a say. Once the group explains the game and the themes and you choose to join, you have tacitly consented to the contract and if you violate that agreement then you are in the wrong. Do I think the DM should outright kill a character for such a violation? No. But the middle of a scene isn't necessarily the appropriate time to get into a deep delve of the game's themes and what is/isn't permitted. Hence the player should be given an informed choice or outright told no, ideally with a brief explanation as to why. The consequences of that informed choice, however, might absolutely include death. [/QUOTE]
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