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Hex vulnerability and SOAK
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<blockquote data-quote="Shaun Palmer" data-source="post: 9033169" data-attributes="member: 6873187"><p>Both would be in effect, but that does means that some creatures can be killed quicker than others. E.g. Skeletons (a 4d6 creature) would have SOAK 9 and 24 Health which would be tough to take down without building up a lot of attack bonus dice and switching some of them to damage. But using Holy damage the attacker gets a +1d6 damage bonus and the SOAK is ignored. If a GM wants a creature to last a little longer, and when it make sense to the creature, they can add armour, such as giving Leather (SOAK 4) armour to a Skeleton so it can hold out longer against Holy PCs.</p></blockquote><p></p>
[QUOTE="Shaun Palmer, post: 9033169, member: 6873187"] Both would be in effect, but that does means that some creatures can be killed quicker than others. E.g. Skeletons (a 4d6 creature) would have SOAK 9 and 24 Health which would be tough to take down without building up a lot of attack bonus dice and switching some of them to damage. But using Holy damage the attacker gets a +1d6 damage bonus and the SOAK is ignored. If a GM wants a creature to last a little longer, and when it make sense to the creature, they can add armour, such as giving Leather (SOAK 4) armour to a Skeleton so it can hold out longer against Holy PCs. [/QUOTE]
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