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Hexblade Blackguard
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<blockquote data-quote="Seeten" data-source="post: 2291220" data-attributes="member: 27186"><p>Here are a couple of other ideas, and some thoughts on my thoughts on the characters direction</p><p></p><p>Rogue 2 Hexblade 5 - Lots of skill points, evasion, extra sneak, gets blackguard at 8 Feats: Power Attack, Cleave, Improved Sunder, Close Quarters Fighting, Another Feat</p><p></p><p>Cleric 2(Trickery, something) Hexblade 5 - great saves, quicker access to turning for divine might/divine shield so, Power Attack, Cleave, Imp Sunder, Divine Might, Divine Shield</p><p></p><p>Ranger 1 Hexblade 5 for quickest entry into Blackguard at 7, for dark blessing at 8. Thats Power Attack, Cleave, Imp Sunder, Close Quarters Fighting, Another Feat</p><p></p><p>I want to get into the feats that use turning, as I will have a massive charisma, and they all combo SO well with massive charisma. My saves will be out of this world, and as far as it goes, I will be the hardiest person in the group, with everyone else having 3 or 4 hit dice and myself with 5 or 6 fighter dice. My stats, rolled are outrageously high, but theirs are just foolish, with their templates, so I will eventually be overshadowed, unless I do crazy stuff myself.</p><p></p><p>This game, as put forth from the DM, is about 2 things: Playing the character you always wanted to play in another game, but werent allowed, and, optimization. He loves the optimization boards, and plans to see how well he can handle powergamed PCs.</p><p></p><p>That said, not only am I a minmaxer, I am also quite fond of character and rp, so I want my cake, and I plan to eat it too.</p></blockquote><p></p>
[QUOTE="Seeten, post: 2291220, member: 27186"] Here are a couple of other ideas, and some thoughts on my thoughts on the characters direction Rogue 2 Hexblade 5 - Lots of skill points, evasion, extra sneak, gets blackguard at 8 Feats: Power Attack, Cleave, Improved Sunder, Close Quarters Fighting, Another Feat Cleric 2(Trickery, something) Hexblade 5 - great saves, quicker access to turning for divine might/divine shield so, Power Attack, Cleave, Imp Sunder, Divine Might, Divine Shield Ranger 1 Hexblade 5 for quickest entry into Blackguard at 7, for dark blessing at 8. Thats Power Attack, Cleave, Imp Sunder, Close Quarters Fighting, Another Feat I want to get into the feats that use turning, as I will have a massive charisma, and they all combo SO well with massive charisma. My saves will be out of this world, and as far as it goes, I will be the hardiest person in the group, with everyone else having 3 or 4 hit dice and myself with 5 or 6 fighter dice. My stats, rolled are outrageously high, but theirs are just foolish, with their templates, so I will eventually be overshadowed, unless I do crazy stuff myself. This game, as put forth from the DM, is about 2 things: Playing the character you always wanted to play in another game, but werent allowed, and, optimization. He loves the optimization boards, and plans to see how well he can handle powergamed PCs. That said, not only am I a minmaxer, I am also quite fond of character and rp, so I want my cake, and I plan to eat it too. [/QUOTE]
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