Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hexblade prestige class: Malice Bringer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xulin" data-source="post: 3415697" data-attributes="member: 50390"><p><em>As the fugitive's sword clattered on the ground, Calen, member of the Queen's Guard, signaled the other members of his team to surround the fugitive.</em></p><p><em>   "Surrender now, or fall to my blade villain!" Calen said.  However, his quarry merely stared impassively, seemingly unimpressed by the loss of his weapon. "So be it!" Calen cried and he swung his blade at the man before him.  However, at the last instant, the fugitive caught Calen's sword in one hand and it shattered in his grasp.</em></p><p><em>   "I'm afraid you lose this time, Sir Knight," the fugitive said calmly to the surprised Calen.  "That curse is but one of my many talents..." he said as he began chanting a spell that sent a wave of darkness springing forth from his body enveloping the team sent to capture him.</em></p><p></p><p><strong>Malice Bringer</strong></p><p></p><p>The Malice Bringer is a Hexblade who has expanded on his magical knowledge in order to further his spellcasting ability. In addition, he learns new ways to use his curse ability in a defensive manner, to survive casting his spells in the thick of melee.</p><p></p><p><strong>Hit Die:</strong> d8.</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a Malice Bringer, a character must fulfil all of the following criteria:</p><p><strong>Alignment:</strong> Any non good</p><p><strong>Base Attack Bonus:</strong> +7</p><p><strong>Skills:</strong> Concentration 10 ranks, Spellcraft 10 ranks.</p><p><strong>Feats:</strong> Combat Casting.</p><p><strong>Spells:</strong> Able to prepare and cast 2nd-level arcane spells.</p><p><strong>Special:</strong> Hexblade's Curse ability.</p><p></p><p><strong>Class Skills</strong></p><p>The Malice Bringer's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (int), Ride (Dex), and Spellcraft (Int).</p><p></p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p>Malice Bringer advancement:</p><p>[CODE]Level    BAB    Fort/Ref/Will    Special               Spells per Day</p><p>                                                       3rd 4th 5th 6th</p><p>1st      +0       +0/+0/+2       Hexblade's Curse      0*  -   -   -</p><p>2nd      +1       +0/+0/+3                             1   -   -   -</p><p>3rd      +2       +1/+1/+3       Foe of the Unlucky    1   0   -   -</p><p>4th      +3       +1/+1/+4       Sword's Bane          2   1   -   -</p><p>5th      +3       +1/+1/+4                             2   1   0   -</p><p>6th      +4       +2/+2/+5                             3   2   1   -</p><p>7th      +5       +2/+2/+5                             3   2   1   0</p><p>8th      +6       +2/+2/+6                             4   3   2   1</p><p>9th      +6       +3/+3/+6                             4   3   2   1</p><p>10th     +7       +3/+3/+7                             4   4   3   2[/CODE]</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Malice Bringers gain no proficiency with any weapon or armor.</p><p>   As with Hexblade spells, the somatic components for a Malice Bringer's spells do not incur an arcane spell falure chance as normal for arcane spells if the Malice Bringer is wearing light armor.</p><p></p><p><strong>Malice Bringer Spells Known</strong></p><p>[CODE]Level    3rd    4th    5th    6th</p><p>1st      2      -      -      -</p><p>2nd      3      -      -      -</p><p>3rd      3      1      -      -</p><p>4th      4      2      -      -</p><p>5th      4      2      1      -</p><p>6th      4      3      2      -</p><p>7th      4      3      2      1</p><p>8th      4      4      3      2</p><p>9th      4      4      3      2</p><p>10th     4      4      4      3[/CODE]</p><p></p><p>   <strong>Spells per Day:</strong> A Malice Bringer has the ability to cast a small number of arcane spells at 3rd level or higher.  To cast a Malice Bringer spell, a character must have a Charisma score of at least 10 + the spell's level, so if he has a Charisma of 12 or lower, he cannot cast any Malice Bringer spells.  Bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the Malice Bringer's Cha modifier.  A Malice Bringer can choose spells from the hexblade spell list or the Malice Bringer spell list.  A Malice Bringer's caster level for both his Malice Bringer spells and the spells he gains from other arcane spellcasting classes is determined by adding his Malice Bringer level, to his level in another arcane spellcasting class.  If he had more than one arcane spellcasting class before becoming a Malice Bringer, he must choose which class to add his Malice Bringer levels for the purpose of determining his Malice Bringer spellcaster level.  A Malice Bringer prepares and casts spells just as a sorcerer does.</p><p></p><p>   <strong>Hexblade's Curse:</strong> A Malice Bringer adds his class level to his hexblade level to determine his number of daily uses of Hexblade's Curse and the DC, but not any other ablities (Dire Hexblade's Curse, etc...).</p><p></p><p>   <strong>Foe of the Unlucky:</strong> The Malice Bringer gains Foe of the Unlucky as a bonus feat, even if he does not meet the prerequisites.</p><p></p><p>   <strong>Sword's Bane (Su):</strong> The Malice Bringer may sacrifice two of his daily uses of his Hexblade's curse to use this ability.  Once per day, as an immediate action, he may use an affect similar to <em>rusting grasp</em> with the following exceptions: it may only be used on his opponent's weapon, it CAN affect magic weapons (though they are allowed a saving throw, as usual).  The save DC is (10 + Malice Bringer's class level + his Cha modifier). Finally, because this is a curse that destroys a weapon by finding and exploiting a flaw in it's design (no weapon is perfect after all), the weapon does not have to be made of a ferrous metal to be affected by this ability.</p><p></p><p>Malice Bringer spell list:</p><p><strong>3rd:</strong></p><p><em>blindness/deafness, contagion, hold person, major image, sleet storm</em></p><p></p><p><strong>4th:</strong></p><p><em>black tentacles, confusion, giant vermin, hallucinatory terrain</em></p><p></p><p><strong>5th:</strong></p><p><em>animate dead, false vision, feeblemind, insect plague, nightmare, slay living,</em></p><p><em>waves of fatigue</em></p><p></p><p><strong>6th:</strong></p><p><em>acid fog, animate objects, dispel magic,greater, eyebite, harm, mislead,</em></p><p><em>repulsion</em></p><p></p><p></p><p>This is what I have so far....  I have to go so I shall work on this later, but any ideas for what the spell list for this class should be would be greatly appreciated.  Thank you.</p><p></p><p>This feat appeared in Dragon #339</p><p>[CODE][B]Foe of the Unlucky [Hex][/B]</p><p>You may use your manipulation of</p><p>bad luck to hamper your foes.</p><p>  [B]Prerequisites:[/B] Curse ability.</p><p>  [B]Benifit:[/B] You may spend a daily</p><p>use of your hexblade's curse ability</p><p>to force an enemy who just confirmed</p><p>a critical hit to reroll his confirmation</p><p>roll. He must take the result of the</p><p>second roll. You may not use this</p><p>ability more than once per round.[/CODE]</p></blockquote><p></p>
[QUOTE="Xulin, post: 3415697, member: 50390"] [I]As the fugitive's sword clattered on the ground, Calen, member of the Queen's Guard, signaled the other members of his team to surround the fugitive. "Surrender now, or fall to my blade villain!" Calen said. However, his quarry merely stared impassively, seemingly unimpressed by the loss of his weapon. "So be it!" Calen cried and he swung his blade at the man before him. However, at the last instant, the fugitive caught Calen's sword in one hand and it shattered in his grasp. "I'm afraid you lose this time, Sir Knight," the fugitive said calmly to the surprised Calen. "That curse is but one of my many talents..." he said as he began chanting a spell that sent a wave of darkness springing forth from his body enveloping the team sent to capture him.[/I] [B]Malice Bringer[/B] The Malice Bringer is a Hexblade who has expanded on his magical knowledge in order to further his spellcasting ability. In addition, he learns new ways to use his curse ability in a defensive manner, to survive casting his spells in the thick of melee. [B]Hit Die:[/B] d8. [B]Requirements[/B] To qualify to become a Malice Bringer, a character must fulfil all of the following criteria: [B]Alignment:[/B] Any non good [B]Base Attack Bonus:[/B] +7 [B]Skills:[/B] Concentration 10 ranks, Spellcraft 10 ranks. [B]Feats:[/B] Combat Casting. [B]Spells:[/B] Able to prepare and cast 2nd-level arcane spells. [B]Special:[/B] Hexblade's Curse ability. [B]Class Skills[/B] The Malice Bringer's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (int), Ride (Dex), and Spellcraft (Int). [B]Skill Points at Each Level:[/B] 2 + Int modifier. Malice Bringer advancement: [CODE]Level BAB Fort/Ref/Will Special Spells per Day 3rd 4th 5th 6th 1st +0 +0/+0/+2 Hexblade's Curse 0* - - - 2nd +1 +0/+0/+3 1 - - - 3rd +2 +1/+1/+3 Foe of the Unlucky 1 0 - - 4th +3 +1/+1/+4 Sword's Bane 2 1 - - 5th +3 +1/+1/+4 2 1 0 - 6th +4 +2/+2/+5 3 2 1 - 7th +5 +2/+2/+5 3 2 1 0 8th +6 +2/+2/+6 4 3 2 1 9th +6 +3/+3/+6 4 3 2 1 10th +7 +3/+3/+7 4 4 3 2[/CODE] [B]Weapon and Armor Proficiency:[/B] Malice Bringers gain no proficiency with any weapon or armor. As with Hexblade spells, the somatic components for a Malice Bringer's spells do not incur an arcane spell falure chance as normal for arcane spells if the Malice Bringer is wearing light armor. [B]Malice Bringer Spells Known[/B] [CODE]Level 3rd 4th 5th 6th 1st 2 - - - 2nd 3 - - - 3rd 3 1 - - 4th 4 2 - - 5th 4 2 1 - 6th 4 3 2 - 7th 4 3 2 1 8th 4 4 3 2 9th 4 4 3 2 10th 4 4 4 3[/CODE] [B]Spells per Day:[/B] A Malice Bringer has the ability to cast a small number of arcane spells at 3rd level or higher. To cast a Malice Bringer spell, a character must have a Charisma score of at least 10 + the spell's level, so if he has a Charisma of 12 or lower, he cannot cast any Malice Bringer spells. Bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the Malice Bringer's Cha modifier. A Malice Bringer can choose spells from the hexblade spell list or the Malice Bringer spell list. A Malice Bringer's caster level for both his Malice Bringer spells and the spells he gains from other arcane spellcasting classes is determined by adding his Malice Bringer level, to his level in another arcane spellcasting class. If he had more than one arcane spellcasting class before becoming a Malice Bringer, he must choose which class to add his Malice Bringer levels for the purpose of determining his Malice Bringer spellcaster level. A Malice Bringer prepares and casts spells just as a sorcerer does. [B]Hexblade's Curse:[/B] A Malice Bringer adds his class level to his hexblade level to determine his number of daily uses of Hexblade's Curse and the DC, but not any other ablities (Dire Hexblade's Curse, etc...). [B]Foe of the Unlucky:[/B] The Malice Bringer gains Foe of the Unlucky as a bonus feat, even if he does not meet the prerequisites. [B]Sword's Bane (Su):[/B] The Malice Bringer may sacrifice two of his daily uses of his Hexblade's curse to use this ability. Once per day, as an immediate action, he may use an affect similar to [I]rusting grasp[/I] with the following exceptions: it may only be used on his opponent's weapon, it CAN affect magic weapons (though they are allowed a saving throw, as usual). The save DC is (10 + Malice Bringer's class level + his Cha modifier). Finally, because this is a curse that destroys a weapon by finding and exploiting a flaw in it's design (no weapon is perfect after all), the weapon does not have to be made of a ferrous metal to be affected by this ability. Malice Bringer spell list: [B]3rd:[/B] [I]blindness/deafness, contagion, hold person, major image, sleet storm[/I] [B]4th:[/B] [I]black tentacles, confusion, giant vermin, hallucinatory terrain[/I] [B]5th:[/B] [I]animate dead, false vision, feeblemind, insect plague, nightmare, slay living, waves of fatigue[/I] [B]6th:[/B] [I]acid fog, animate objects, dispel magic,greater, eyebite, harm, mislead, repulsion[/I] This is what I have so far.... I have to go so I shall work on this later, but any ideas for what the spell list for this class should be would be greatly appreciated. Thank you. This feat appeared in Dragon #339 [CODE][B]Foe of the Unlucky [Hex][/B] You may use your manipulation of bad luck to hamper your foes. [B]Prerequisites:[/B] Curse ability. [B]Benifit:[/B] You may spend a daily use of your hexblade's curse ability to force an enemy who just confirmed a critical hit to reroll his confirmation roll. He must take the result of the second roll. You may not use this ability more than once per round.[/CODE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hexblade prestige class: Malice Bringer
Top