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<blockquote data-quote="Ravinsild" data-source="post: 6961122" data-attributes="member: 6866845"><p>A few things to note: Our DM had essentially race locked us into playing Elves. He then said Half-Elves don't exist because this world doesn't have humans. </p><p></p><p>So basically he's a Drow for 2 reasons. 1) in 4th edition they were one of the best races for a Hexblade and 2) I'm race locked by DM to pure elf so I chose Drow because it's the only elf to get a bump to Charisma. </p><p></p><p>Second Point: Warlocks with Pact Blade boon gain at 5th Warlock level access to the Eldritch Invocation Thirsting Blade which is essentially the Extra Attack feature. This is why going 5 deep into Paladin or Fighter may not even be necessary. </p><p></p><p>Third Point: I was strongly considering the Unearthed Arcana Warlock Pact the Undying Light which gives a boost to radiant damage as well as fire damage which apparently stacks with the Draconic Origin fire bump. </p><p></p><p>I was going to reflavor Draconic Origin as a Phoenix Origin and with the Undying Light his pact would be made with the Phoenix whose blood runs in his veins (should I choose that pact) all born from some distant past when (in this home brew campaign) the Drow were still High Elves and the Phoenix basically puts him in a situation where if he wants vengeance for his kingdom falling he must swear to return to the surface and live by the morals of good or else it will shut off the pact and access to some of his magic or something. </p><p></p><p>However you're not wrong about the class break down. I was kind of leaning toward full spell caster and just spamming green flame blade for melee flavor because I think that outweighs melee attacking overall in addition to needing to take dips into Fighter or Paladin for a weapon fighting style and being locked into Dex either dueling or TWF. Although something like Fighter 2 with Action Surge plus haste plus TWF could be something like: </p><p></p><p>Action 1: Melee Attack Extra Attack From Thirsting Blade: Melee Attack Bonus Action: Off-Hand Attack Action Surge: Melee Attack Haste Action: Melee Attack to lay the smack down. </p><p></p><p>Although TWF sort of kills any spellcasting due to needing a free hand so it may just be dueling or no dip because actual melee attacks may fall off in term of damage over just using melee cantrips.</p></blockquote><p></p>
[QUOTE="Ravinsild, post: 6961122, member: 6866845"] A few things to note: Our DM had essentially race locked us into playing Elves. He then said Half-Elves don't exist because this world doesn't have humans. So basically he's a Drow for 2 reasons. 1) in 4th edition they were one of the best races for a Hexblade and 2) I'm race locked by DM to pure elf so I chose Drow because it's the only elf to get a bump to Charisma. Second Point: Warlocks with Pact Blade boon gain at 5th Warlock level access to the Eldritch Invocation Thirsting Blade which is essentially the Extra Attack feature. This is why going 5 deep into Paladin or Fighter may not even be necessary. Third Point: I was strongly considering the Unearthed Arcana Warlock Pact the Undying Light which gives a boost to radiant damage as well as fire damage which apparently stacks with the Draconic Origin fire bump. I was going to reflavor Draconic Origin as a Phoenix Origin and with the Undying Light his pact would be made with the Phoenix whose blood runs in his veins (should I choose that pact) all born from some distant past when (in this home brew campaign) the Drow were still High Elves and the Phoenix basically puts him in a situation where if he wants vengeance for his kingdom falling he must swear to return to the surface and live by the morals of good or else it will shut off the pact and access to some of his magic or something. However you're not wrong about the class break down. I was kind of leaning toward full spell caster and just spamming green flame blade for melee flavor because I think that outweighs melee attacking overall in addition to needing to take dips into Fighter or Paladin for a weapon fighting style and being locked into Dex either dueling or TWF. Although something like Fighter 2 with Action Surge plus haste plus TWF could be something like: Action 1: Melee Attack Extra Attack From Thirsting Blade: Melee Attack Bonus Action: Off-Hand Attack Action Surge: Melee Attack Haste Action: Melee Attack to lay the smack down. Although TWF sort of kills any spellcasting due to needing a free hand so it may just be dueling or no dip because actual melee attacks may fall off in term of damage over just using melee cantrips. [/QUOTE]
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