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<blockquote data-quote="Ravinsild" data-source="post: 6962417" data-attributes="member: 6866845"><p>I've decided on something like 6 Warlock/14 Sorcerer purely using melee to spam stuff like Green-Flame Blade or Booming Blade cantrips. I will go with Chain. My reasoning: The Extra Attack and Lifedrinker don't add up in damage compared to just Green Flame Blading every turn. Any interesting cantrips I could take from Tome I can pretty much get from Sorcerer and Warlock anyway (Firebolt mostly, and Green-Flame Blade and Booming Blade) plus Create Bonfire from Sorcerer etc... so I would have an Imp or Pseudo-dragon familiar more like a World of Warcraft Warlock. </p><p></p><p>This gives me plenty of casting power as a Sorcerer in addition to 7 Warlock spells, 2 spell slots that recharge on short rests up to 3rd level (Two Fireballs on short Rest :^) ) and 3 Warlock Invocations like Armor of Shadows, Agonizing Blast (for when it's immune to fire and I need an alternate damage cantrip that isn't Firebolt for monsters not in melee range like a flying fire elemental or something) and Beguiling Influence for some free skills or w/e. </p><p></p><p>So for this package I get a dope familiar, some short rest spell slots, some invocations that provide utility or otherwise and 7 Warlock Spells (Maybe Hex or something who knows :^) plus 14 levels of Sorcerer for more blasting and lots of Green-Flame Blade spamming. Perhaps not as exciting as Extra Attacks and so forth but ultimately achieving the goals I have for the character. </p><p></p><p>Woo!</p></blockquote><p></p>
[QUOTE="Ravinsild, post: 6962417, member: 6866845"] I've decided on something like 6 Warlock/14 Sorcerer purely using melee to spam stuff like Green-Flame Blade or Booming Blade cantrips. I will go with Chain. My reasoning: The Extra Attack and Lifedrinker don't add up in damage compared to just Green Flame Blading every turn. Any interesting cantrips I could take from Tome I can pretty much get from Sorcerer and Warlock anyway (Firebolt mostly, and Green-Flame Blade and Booming Blade) plus Create Bonfire from Sorcerer etc... so I would have an Imp or Pseudo-dragon familiar more like a World of Warcraft Warlock. This gives me plenty of casting power as a Sorcerer in addition to 7 Warlock spells, 2 spell slots that recharge on short rests up to 3rd level (Two Fireballs on short Rest :^) ) and 3 Warlock Invocations like Armor of Shadows, Agonizing Blast (for when it's immune to fire and I need an alternate damage cantrip that isn't Firebolt for monsters not in melee range like a flying fire elemental or something) and Beguiling Influence for some free skills or w/e. So for this package I get a dope familiar, some short rest spell slots, some invocations that provide utility or otherwise and 7 Warlock Spells (Maybe Hex or something who knows :^) plus 14 levels of Sorcerer for more blasting and lots of Green-Flame Blade spamming. Perhaps not as exciting as Extra Attacks and so forth but ultimately achieving the goals I have for the character. Woo! [/QUOTE]
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