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Hexblade: The Path of Splinters
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<blockquote data-quote="jasin" data-source="post: 4600881" data-attributes="member: 7531"><p>Immediate interrupt or immediate reaction? Probably should be interrupt to be useful.</p><p></p><p>Sounds <em>very</em> strong, compared to the paladin's or the swordsage's mark: the paladin's target takes middling damage, the swordsage's target either takes a basic attack or has it's damage reduced by a fixed amount <em>after hitting</em>. This cuts the target's damage by half, for this attack and any others in the same round, whether it hits or not. Maybe it there should be an attack roll?</p><p></p><p>I've only had time to browse quickly through the powers, but they seem pretty cool.</p><p></p><p>What is the Path of Wind and Doors going to be like?</p></blockquote><p></p>
[QUOTE="jasin, post: 4600881, member: 7531"] Immediate interrupt or immediate reaction? Probably should be interrupt to be useful. Sounds [i]very[/i] strong, compared to the paladin's or the swordsage's mark: the paladin's target takes middling damage, the swordsage's target either takes a basic attack or has it's damage reduced by a fixed amount [i]after hitting[/i]. This cuts the target's damage by half, for this attack and any others in the same round, whether it hits or not. Maybe it there should be an attack roll? I've only had time to browse quickly through the powers, but they seem pretty cool. What is the Path of Wind and Doors going to be like? [/QUOTE]
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Hexblade: The Path of Splinters
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