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Hexblade: The Path of Splinters
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<blockquote data-quote="Cadfan" data-source="post: 4602992" data-attributes="member: 40961"><p>I'll clean up the language next time I update.</p><p> </p><p>Here's my thoughts on the power level of the mark: I'm comparing it to the swordmage's protecting mark, which reduces damage by five plus the swordmage's constitution. That means around 7 at level 1, with increases as constitution rises, and further increases at each tier.</p><p> </p><p>For an enemy with an average damage less than 14, reducing damage by </p><p> 7 is a bigger reduction than Weakening the enemy. The enemy has to do more than 7 damage, or attack more than once, to make the hexblade mark a better effect. I think that overall the swordmage's mark is going to be better on most foes, while the hexblade's mark will be better on solos and elites. But then, solos and elites can attack multiple targets, so they find it easy to avoid being subjected to the mark's penalty anyways.</p><p> </p><p>As for the Path of Wind and Doors, I don't know. I keep tossing out the ideas I come up with. I was making it match the elemental damages associated with the shadowfell in 3e, for a while- cold, lightning, and necrotic. But it kept feeling like a swordmage clone.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4602992, member: 40961"] I'll clean up the language next time I update. Here's my thoughts on the power level of the mark: I'm comparing it to the swordmage's protecting mark, which reduces damage by five plus the swordmage's constitution. That means around 7 at level 1, with increases as constitution rises, and further increases at each tier. For an enemy with an average damage less than 14, reducing damage by 7 is a bigger reduction than Weakening the enemy. The enemy has to do more than 7 damage, or attack more than once, to make the hexblade mark a better effect. I think that overall the swordmage's mark is going to be better on most foes, while the hexblade's mark will be better on solos and elites. But then, solos and elites can attack multiple targets, so they find it easy to avoid being subjected to the mark's penalty anyways. As for the Path of Wind and Doors, I don't know. I keep tossing out the ideas I come up with. I was making it match the elemental damages associated with the shadowfell in 3e, for a while- cold, lightning, and necrotic. But it kept feeling like a swordmage clone. [/QUOTE]
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Hexblade: The Path of Splinters
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