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Hexblade Thoughts
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<blockquote data-quote="Cadfan" data-source="post: 4575906" data-attributes="member: 40961"><p><span style="color: Red"><strong>UPDATE!</strong></span></p><p><span style="color: Red"><strong></strong></span></p><p><span style="color: Red"><strong>Current version in post 3 contains all of level 1.</strong></span></p><p></p><p>Alright, here are my design notes on a 4e hexblade. They're just rough notes at this stage.</p><p> </p><p> Hexblade</p><p></p><p></p><p>Power Source: Shadow</p><p>Role: Defender</p><p></p><p></p><p>Key Abilities: Strength, Charisma, Intelligence</p><p>Armor Proficiency: Cloth, Leather, Hide, Chain, All Shields</p><p>Weapon Proficiency: All simple, All military</p><p>Bonus to Defense: +1 Will, +1 Fortitude</p><p></p><p></p><p>Hit points at first level: 15 + Constitution Score</p><p>Hit points per level gained: 6</p><p>Healing surges per day: 9 + constitution modifier</p><p></p><p></p><p>Trained Skills: Arcana, plus three of the following: Athletics, Bluff, Dungeoneering, Intimidate, Stealth</p><p></p><p></p><p>Build Options: The Path of Splinters, The Path of the Wind and Doors</p><p>Class Features: Evil Eye</p><p></p><p></p><p>Evil Eye: Minor action. Marks one foe within a close burst of 5. This foe remains marked until it inflicts damage upon you, or until you use Evil Eye on another target. So long as this foe is marked by this power, the foe is Weakened.</p><p> </p><p>Build Options</p><p>Both hexblade Paths use Strength as their primary ability score, because they use it to make attacks. Hexblades from either path tend to favor weapons with the High Critical property, as many of their powers subtly increase the chance of critical hits.</p><p> </p><p>The Path of Splinters</p><p>The Path of Splinters is a discipline of hexblade study that focuses on the use of illusions in combat. Unlike other practitioners of illusion magic who use illusions to hide or misdirect, the Path of Splinters teaches the use of illusions as direct tools of combat. Augmented with the powers of Shadow, illusions from the Path of Splinters can sometimes cut as well as a real blade. As illusion magic requires a flair for the dramatic to lend realism to the lie, followers of the Path of Splinters prefer charisma as their secondary statistic.</p><p> </p><p>The Path of Wind and Doors</p><p>The Path of Wind and Doors is a discipline of hexblade study that focuses on... [etc, not completed, Intelligence based]</p><p></p><p>At Will Attack Powers</p><p></p><p></p><p>Tristed Fortune</p><p>Str v ac, 1[W]+Str, critical hit on a natural 1</p><p></p><p></p><p>Shadow Feint</p><p>Str v ac, 1[W]+Cha, your next attack versus this foe has combat advantage.</p><p></p><p>Encounter Attack Powers</p><p> </p><p>Shadow Blade</p><p><em>Your sword arm blurs, and two weapons strike at your foe. Only one is the true attack, but which one?</em></p><p>Str v ac, two attack rolls. May choose either roll. 2[W]. Path of Splinters: Add your charisma modifier to the damage.</p><p> </p><p>Daily Attack Powers</p><p></p><p></p><p>Doubled Assault</p><p>You seem to split in two- and each of you leaps to the attack.</p><p>Create an illusory double of yourself in an adjacent space. You and the double may each shift one space. Str v ac, two attacks versus one or two targets. 1[W]+Str each. This illusory image occupies space, and can make opportunity attacks just as you could (this means it can flank). It has your defenses and can be attacked. If it suffers damage, it is destroyed. It disappears after this attack is completed.</p><p></p><p></p><p>Utility Powers</p><p></p><p></p><p>False Death</p><p>Teleport 2, leave behind illusory image of yourself. This illusory image occupies space, and can make opportunity attacks just as you could. It has your defenses and can be attacked. If it suffers damage, it is destroyed. You are invisible until the end of your next turn or until you attack. When you are no longer invisible due to this power, the illusory image disappears.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4575906, member: 40961"] [COLOR=Red][B]UPDATE! Current version in post 3 contains all of level 1.[/B][/COLOR] Alright, here are my design notes on a 4e hexblade. They're just rough notes at this stage. Hexblade Power Source: Shadow Role: Defender Key Abilities: Strength, Charisma, Intelligence Armor Proficiency: Cloth, Leather, Hide, Chain, All Shields Weapon Proficiency: All simple, All military Bonus to Defense: +1 Will, +1 Fortitude Hit points at first level: 15 + Constitution Score Hit points per level gained: 6 Healing surges per day: 9 + constitution modifier Trained Skills: Arcana, plus three of the following: Athletics, Bluff, Dungeoneering, Intimidate, Stealth Build Options: The Path of Splinters, The Path of the Wind and Doors Class Features: Evil Eye Evil Eye: Minor action. Marks one foe within a close burst of 5. This foe remains marked until it inflicts damage upon you, or until you use Evil Eye on another target. So long as this foe is marked by this power, the foe is Weakened. Build Options Both hexblade Paths use Strength as their primary ability score, because they use it to make attacks. Hexblades from either path tend to favor weapons with the High Critical property, as many of their powers subtly increase the chance of critical hits. The Path of Splinters The Path of Splinters is a discipline of hexblade study that focuses on the use of illusions in combat. Unlike other practitioners of illusion magic who use illusions to hide or misdirect, the Path of Splinters teaches the use of illusions as direct tools of combat. Augmented with the powers of Shadow, illusions from the Path of Splinters can sometimes cut as well as a real blade. As illusion magic requires a flair for the dramatic to lend realism to the lie, followers of the Path of Splinters prefer charisma as their secondary statistic. The Path of Wind and Doors The Path of Wind and Doors is a discipline of hexblade study that focuses on... [etc, not completed, Intelligence based] At Will Attack Powers Tristed Fortune Str v ac, 1[W]+Str, critical hit on a natural 1 Shadow Feint Str v ac, 1[W]+Cha, your next attack versus this foe has combat advantage. Encounter Attack Powers Shadow Blade [I]Your sword arm blurs, and two weapons strike at your foe. Only one is the true attack, but which one?[/I] Str v ac, two attack rolls. May choose either roll. 2[W]. Path of Splinters: Add your charisma modifier to the damage. Daily Attack Powers Doubled Assault You seem to split in two- and each of you leaps to the attack. Create an illusory double of yourself in an adjacent space. You and the double may each shift one space. Str v ac, two attacks versus one or two targets. 1[W]+Str each. This illusory image occupies space, and can make opportunity attacks just as you could (this means it can flank). It has your defenses and can be attacked. If it suffers damage, it is destroyed. It disappears after this attack is completed. Utility Powers False Death Teleport 2, leave behind illusory image of yourself. This illusory image occupies space, and can make opportunity attacks just as you could. It has your defenses and can be attacked. If it suffers damage, it is destroyed. You are invisible until the end of your next turn or until you attack. When you are no longer invisible due to this power, the illusory image disappears. [/QUOTE]
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