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Hexblade vs Other Warlocks
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<blockquote data-quote="Ancalagon" data-source="post: 8063275" data-attributes="member: 23"><p>Here is my hot take on this.</p><p></p><p>1: It is possible to take hexblade <em>only</em> for the defensive features and then remain an Eldritch blaster instead of you know, using your <em>blade</em>. I'm not sure the rules should be changed for this, but this cheese should be avoided.</p><p></p><p>2: The hexblade is meant to be a "Gish" - a gish is essentially someone who combines magic use and fighting - in older edition (like 2nd ed) this would have been a fighter-mage. This works best when you synergize the two. But if you think about it, there are a lot of ways you can use magic to make your swording better. There aren't so many ways you can use your swording to make your magic better... so a gish uses magic to make her martial combat better - mobility (misty step), defense (mirror image), or even open a fight with a big AOE to soften up the opposition OR to enhance her capacities in non combat situation (invisibility, using a familiar as scout, etc etc etc). </p><p></p><p>{In pathfinder, the best gish is without a doubt the magus. In 5e it's.... the paladin lol. But that doesn't "feel" right at all so the hexblade is the next best thing)</p><p></p><p>3: Because of this, is is "ok" if a gish is a little bit behind in spellcasting power - it's not your job to be the strongest caster in the party (if you want that, play a wizard or cleric). </p><p></p><p>THEREFORE it is ok I think for a hexblade to take a short dip to bolster their combat capacities. Taking a few levels of fighter can make your hexblade a <em>lot</em> better in combat. A 3 level dip becomes a bit much, but it can open up a lot of intriguing possibilities with battlemaster (parry and armor of agathy combo, anyone?) or with eldrich knight (broaden your spell-casting base). Runeknight is also intriguing.</p><p></p><p>Hexblade/paladin I consider cheesy and I don't like the flavor, so no. You may feel differently.</p><p></p><p>Alternatively, you can go for a longer time in your original career (level 5 or 6) then switch. This works especially well with College of Sword.</p><p></p><p>The downside to this is that your character may take a longer time to fully get "online", but that is the cost of multi classing.</p><p></p><p>4. I feel that it makes sense for a hexblade <em>not</em> to start as a hexblade. Why would the power of the hexblade be granted to random joe? But a few levels in, a potential for greatness is demonstrated, and perhaps a hunger for power... but RP wise, it's very justifiable IMO</p><p></p><p>I have spoken.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8063275, member: 23"] Here is my hot take on this. 1: It is possible to take hexblade [I]only[/I] for the defensive features and then remain an Eldritch blaster instead of you know, using your [I]blade[/I]. I'm not sure the rules should be changed for this, but this cheese should be avoided. 2: The hexblade is meant to be a "Gish" - a gish is essentially someone who combines magic use and fighting - in older edition (like 2nd ed) this would have been a fighter-mage. This works best when you synergize the two. But if you think about it, there are a lot of ways you can use magic to make your swording better. There aren't so many ways you can use your swording to make your magic better... so a gish uses magic to make her martial combat better - mobility (misty step), defense (mirror image), or even open a fight with a big AOE to soften up the opposition OR to enhance her capacities in non combat situation (invisibility, using a familiar as scout, etc etc etc). {In pathfinder, the best gish is without a doubt the magus. In 5e it's.... the paladin lol. But that doesn't "feel" right at all so the hexblade is the next best thing) 3: Because of this, is is "ok" if a gish is a little bit behind in spellcasting power - it's not your job to be the strongest caster in the party (if you want that, play a wizard or cleric). THEREFORE it is ok I think for a hexblade to take a short dip to bolster their combat capacities. Taking a few levels of fighter can make your hexblade a [I]lot[/I] better in combat. A 3 level dip becomes a bit much, but it can open up a lot of intriguing possibilities with battlemaster (parry and armor of agathy combo, anyone?) or with eldrich knight (broaden your spell-casting base). Runeknight is also intriguing. Hexblade/paladin I consider cheesy and I don't like the flavor, so no. You may feel differently. Alternatively, you can go for a longer time in your original career (level 5 or 6) then switch. This works especially well with College of Sword. The downside to this is that your character may take a longer time to fully get "online", but that is the cost of multi classing. 4. I feel that it makes sense for a hexblade [I]not[/I] to start as a hexblade. Why would the power of the hexblade be granted to random joe? But a few levels in, a potential for greatness is demonstrated, and perhaps a hunger for power... but RP wise, it's very justifiable IMO I have spoken. [/QUOTE]
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