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<blockquote data-quote="Quickleaf" data-source="post: 9075743" data-attributes="member: 20323"><p>The area you're describing – village & nearby landmarks worth 3 sessions of exploration – can be handled with a "hex flower" (5 hexes across, 6 hexes high), or potentially even a smaller area. Google "hex flower" and you'll see what I mean. </p><p></p><p>For ex, if you use the "hex flower" that's a central hex (village) plus 18 surrounding hexes. Assuming your party can explore 3 hexes per session (in addition to village play), that means they'll only explore HALF of the hexes. So, for managing the workload on you as GM, you want to find the right balance of Detailed Hexes vs. Vague & Evocative Hexes, and then you make up the difference with your Procedural Generation (random encounter/event tables, weather, discoveries, etc).</p><p></p><p>For this sort of local area designed for very low-level PCs, you really don't need to make the hexes bigger than 6 miles, so using that "hex flower", nothing is more than a half day's walk (maybe a full day with difficult terrain or if encumbered) from the village. Thus, for easier/closer sites they can leave in the morning, explore, and return to village by nightfall. While for the slightly further/difficult to reach spots, they may need to camp overnight.</p><p></p><p>There are many travel rates out there. I recommend using something that feels realistic to you. I regularly walk and hike with a light pack, and over a 6 to 10 mile hike I can do about 3 mph on relatively flat ground. I'm healthy. I'm not fast. I maintain a high level of alertness when I hike. So if I was crossing a 6-mile hex of rolling hills, I probably would cross it in 2 hours. If it was rough terrain, however, or I was carrying a really heavy pack, that might be 4 hours or even 6 hours. Whereas if I was riding a fresh horse at a steady clip, I could probably cover it in 1 hour, give or take.</p><p></p><p>I'm not going to discuss city crawls too much, since that's a more advanced topic and it's not relevant for your current scenario (the village & surrounds). Yes, the map scale will change. No, using a "hex" shape isn't critical. Yes, city districts play a huuuge role. Yes, you need a mix of planned scenarios & procedural generation. Yes, it's way more complex and more work. <a href="https://thealexandrian.net/wordpress/36473/roleplaying-games/thinking-about-urbancrawls" target="_blank">The Alexandrian</a> has a superb breakdown of ideas for how to do a city crawl – WHEN you're ready for that.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9075743, member: 20323"] The area you're describing – village & nearby landmarks worth 3 sessions of exploration – can be handled with a "hex flower" (5 hexes across, 6 hexes high), or potentially even a smaller area. Google "hex flower" and you'll see what I mean. For ex, if you use the "hex flower" that's a central hex (village) plus 18 surrounding hexes. Assuming your party can explore 3 hexes per session (in addition to village play), that means they'll only explore HALF of the hexes. So, for managing the workload on you as GM, you want to find the right balance of Detailed Hexes vs. Vague & Evocative Hexes, and then you make up the difference with your Procedural Generation (random encounter/event tables, weather, discoveries, etc). For this sort of local area designed for very low-level PCs, you really don't need to make the hexes bigger than 6 miles, so using that "hex flower", nothing is more than a half day's walk (maybe a full day with difficult terrain or if encumbered) from the village. Thus, for easier/closer sites they can leave in the morning, explore, and return to village by nightfall. While for the slightly further/difficult to reach spots, they may need to camp overnight. There are many travel rates out there. I recommend using something that feels realistic to you. I regularly walk and hike with a light pack, and over a 6 to 10 mile hike I can do about 3 mph on relatively flat ground. I'm healthy. I'm not fast. I maintain a high level of alertness when I hike. So if I was crossing a 6-mile hex of rolling hills, I probably would cross it in 2 hours. If it was rough terrain, however, or I was carrying a really heavy pack, that might be 4 hours or even 6 hours. Whereas if I was riding a fresh horse at a steady clip, I could probably cover it in 1 hour, give or take. I'm not going to discuss city crawls too much, since that's a more advanced topic and it's not relevant for your current scenario (the village & surrounds). Yes, the map scale will change. No, using a "hex" shape isn't critical. Yes, city districts play a huuuge role. Yes, you need a mix of planned scenarios & procedural generation. Yes, it's way more complex and more work. [URL='https://thealexandrian.net/wordpress/36473/roleplaying-games/thinking-about-urbancrawls']The Alexandrian[/URL] has a superb breakdown of ideas for how to do a city crawl – WHEN you're ready for that. [/QUOTE]
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