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<blockquote data-quote="Libramarian" data-source="post: 6841454" data-attributes="member: 6688858"><p>I tried running overland exploration with satellite maps and it didn't work very well, so I'm making more traditional maps with Hexographer.</p><p></p><p>Does this look like it would be fun to explore? It looks pretty empty, but they're only 1 mile hexes. DMG says a half dozen monster lairs across 50 miles. This is about 30x40 miles.</p><p></p><p>I figure I'll get 3ish "adventuring days" from this map, and from later maps 4 or 5 (assuming the party clears half the lairs/dungeons). So roughly map 1 will be first tier content, 2 and 3 second tier, 4 third tier, and 5 fourth tier. Each map will have one or two places where the party can take a long rest and make 2-3 day expeditions from there.</p><p></p><p>The campaign will begin on the northern borderlands: investigating the murders of miners mutilated into blood eagles, collecting bounties on bandits, inveigling their way into hermetic monasteries. Later the party will plumb the depths of cyclopean prison dungeons and negotiate for charms and free passage with capricious faeries and barbarous Snow Elves, whose minds haven't been bent to human-time and live in an eternal present. ~200 miles to the north lies dim Ultima Thule, where the secret to immortality lies frozen beyond the glacial headwaters of the river of time.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6841454, member: 6688858"] I tried running overland exploration with satellite maps and it didn't work very well, so I'm making more traditional maps with Hexographer. Does this look like it would be fun to explore? It looks pretty empty, but they're only 1 mile hexes. DMG says a half dozen monster lairs across 50 miles. This is about 30x40 miles. I figure I'll get 3ish "adventuring days" from this map, and from later maps 4 or 5 (assuming the party clears half the lairs/dungeons). So roughly map 1 will be first tier content, 2 and 3 second tier, 4 third tier, and 5 fourth tier. Each map will have one or two places where the party can take a long rest and make 2-3 day expeditions from there. The campaign will begin on the northern borderlands: investigating the murders of miners mutilated into blood eagles, collecting bounties on bandits, inveigling their way into hermetic monasteries. Later the party will plumb the depths of cyclopean prison dungeons and negotiate for charms and free passage with capricious faeries and barbarous Snow Elves, whose minds haven't been bent to human-time and live in an eternal present. ~200 miles to the north lies dim Ultima Thule, where the secret to immortality lies frozen beyond the glacial headwaters of the river of time. [/QUOTE]
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