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<blockquote data-quote="iserith" data-source="post: 6841589" data-attributes="member: 97077"><p>Just a random addition based on something I'm working on:</p><p></p><p>Because my hexcrawl will be an overland chase, I'm setting up my random encounter tables to relate to pace. While the chance of a random encounter will vary by terrain (higher in grasslands, lower in desert), the difficulty of the challenge will go up the slower the PCs travel. So the chart is 1-6 Deadly, 7-14 Hard, 15-20 Medium. If the PCs travel at normal pace, I roll 1d20, straight up to determine what they encounter. If the PCs travel at a fast pace, I roll twice and take the higher result. If the PCs travel at a slow pace, I roll twice and take the lower result. Alternatively, if the PCs do a forced march, it counts as one step faster pace for the purposes of rolling on the chart. So you can go slow on a forced march and I roll the d20 normally if you have an encounter (or normal pace with forced march for roll twice, take the better). But of course you risk exhaustion. I think there are a lot of interesting trade-offs to be made here based on the state of the PCs and how close the horde of halfling barbarians are at any given time.</p><p></p><p>Of course, not all random encounters are necessarily fights, just challenges of appropriate difficulty. I've been using <a href="http://kobold.club/fight/#/encounter-builder" target="_blank">Kobold Fight Club</a> to generate random encounters that I then flesh out into interesting scenes. For example, I generated one that includes a half-ogre and six giant wolf spiders. So my notes say "Morn Swampass, an ogrillon hunter from the Shadow Marches out to bag himself a T-rex, but he's run out of friends and supplies. He's got valuable information to trade that could speed up the PCs' travel or provide them with safe places to long rest. Possibly an unreliable NPC companion if a deal can be struck. During the interaction, the wolf spiders attack from concealed tunnels and go for the biggest target first, probably Morn."</p></blockquote><p></p>
[QUOTE="iserith, post: 6841589, member: 97077"] Just a random addition based on something I'm working on: Because my hexcrawl will be an overland chase, I'm setting up my random encounter tables to relate to pace. While the chance of a random encounter will vary by terrain (higher in grasslands, lower in desert), the difficulty of the challenge will go up the slower the PCs travel. So the chart is 1-6 Deadly, 7-14 Hard, 15-20 Medium. If the PCs travel at normal pace, I roll 1d20, straight up to determine what they encounter. If the PCs travel at a fast pace, I roll twice and take the higher result. If the PCs travel at a slow pace, I roll twice and take the lower result. Alternatively, if the PCs do a forced march, it counts as one step faster pace for the purposes of rolling on the chart. So you can go slow on a forced march and I roll the d20 normally if you have an encounter (or normal pace with forced march for roll twice, take the better). But of course you risk exhaustion. I think there are a lot of interesting trade-offs to be made here based on the state of the PCs and how close the horde of halfling barbarians are at any given time. Of course, not all random encounters are necessarily fights, just challenges of appropriate difficulty. I've been using [URL="http://kobold.club/fight/#/encounter-builder"]Kobold Fight Club[/URL] to generate random encounters that I then flesh out into interesting scenes. For example, I generated one that includes a half-ogre and six giant wolf spiders. So my notes say "Morn Swampass, an ogrillon hunter from the Shadow Marches out to bag himself a T-rex, but he's run out of friends and supplies. He's got valuable information to trade that could speed up the PCs' travel or provide them with safe places to long rest. Possibly an unreliable NPC companion if a deal can be struck. During the interaction, the wolf spiders attack from concealed tunnels and go for the biggest target first, probably Morn." [/QUOTE]
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